/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PlatformThemeChromiumGtk.h" namespace WebCore { unsigned PlatformThemeChromiumGtk::s_thumbInactiveColor = 0xeaeaea; unsigned PlatformThemeChromiumGtk::s_thumbActiveColor = 0xf4f4f4; unsigned PlatformThemeChromiumGtk::s_trackColor = 0xd3d3d3; void PlatformThemeChromiumGtk::setScrollbarColors( SkColor inactiveColor, SkColor activeColor, SkColor trackColor) { s_thumbInactiveColor = inactiveColor; s_thumbActiveColor = activeColor; s_trackColor = trackColor; } static SkScalar clamp(SkScalar value, SkScalar min, SkScalar max) { return std::min(std::max(value, min), max); } SkColor PlatformThemeChromiumGtk::saturateAndBrighten(const SkScalar hsv[3], SkScalar saturateAmount, SkScalar brightenAmount) { SkScalar color[3]; color[0] = hsv[0]; color[1] = clamp(hsv[1] + saturateAmount, 0.0, 1.0); color[2] = clamp(hsv[2] + brightenAmount, 0.0, 1.0); return SkHSVToColor(color); } SkColor PlatformThemeChromiumGtk::outlineColor(const SkScalar hsv1[3], const SkScalar hsv2[3]) { // GTK Theme engines have way too much control over the layout of // the scrollbar. We might be able to more closely approximate its // look-and-feel, if we sent whole images instead of just colors // from the browser to the renderer. But even then, some themes // would just break. // // So, instead, we don't even try to 100% replicate the look of // the native scrollbar. We render our own version, but we make // sure to pick colors that blend in nicely with the system GTK // theme. In most cases, we can just sample a couple of pixels // from the system scrollbar and use those colors to draw our // scrollbar. // // This works fine for the track color and the overall thumb // color. But it fails spectacularly for the outline color used // around the thumb piece. Not all themes have a clearly defined // outline. For some of them it is partially transparent, and for // others the thickness is very unpredictable. // // So, instead of trying to approximate the system theme, we // instead try to compute a reasonable looking choice based on the // known color of the track and the thumb piece. This is difficult // when trying to deal both with high- and low-contrast themes, // and both with positive and inverted themes. // // The following code has been tested to look OK with all of the // default GTK themes. SkScalar minDiff = clamp((hsv1[1] + hsv2[1]) * 1.2, 0.28, 0.5); SkScalar diff = clamp(fabs(hsv1[2] - hsv2[2]) / 2, minDiff, 0.5); if (hsv1[2] + hsv2[2] > 1.0) diff = -diff; return saturateAndBrighten(hsv2, -0.2, diff); } void PlatformThemeChromiumGtk::paintArrowButton(GraphicsContext* gc, const IntRect& rect, ArrowDirection direction, ControlStates states) { SkCanvas* const canvas = gc->platformContext()->canvas(); int widthMiddle, lengthMiddle; SkPaint paint; if (direction == North || direction == South) { widthMiddle = rect.width() / 2 + 1; lengthMiddle = rect.height() / 2 + 1; } else { lengthMiddle = rect.width() / 2 + 1; widthMiddle = rect.height() / 2 + 1; } // Calculate button color. SkScalar trackHSV[3]; SkColorToHSV(trackColor(), trackHSV); SkColor buttonColor = saturateAndBrighten(trackHSV, 0, 0.2); SkColor backgroundColor = buttonColor; if (states & PressedState) { SkScalar buttonHSV[3]; SkColorToHSV(buttonColor, buttonHSV); buttonColor = saturateAndBrighten(buttonHSV, 0, -0.1); } else if (states & HoverState) { SkScalar buttonHSV[3]; SkColorToHSV(buttonColor, buttonHSV); buttonColor = saturateAndBrighten(buttonHSV, 0, 0.05); } SkIRect skrect; skrect.set(rect.x(), rect.y(), rect.x() + rect.width(), rect.y() + rect.height()); // Paint the background (the area visible behind the rounded corners). paint.setColor(backgroundColor); canvas->drawIRect(skrect, paint); // Paint the button's outline and fill the middle SkPath outline; switch (direction) { case North: outline.moveTo(rect.x() + 0.5, rect.y() + rect.height() + 0.5); outline.rLineTo(0, -(rect.height() - 2)); outline.rLineTo(2, -2); outline.rLineTo(rect.width() - 5, 0); outline.rLineTo(2, 2); outline.rLineTo(0, rect.height() - 2); break; case South: outline.moveTo(rect.x() + 0.5, rect.y() - 0.5); outline.rLineTo(0, rect.height() - 2); outline.rLineTo(2, 2); outline.rLineTo(rect.width() - 5, 0); outline.rLineTo(2, -2); outline.rLineTo(0, -(rect.height() - 2)); break; case East: outline.moveTo(rect.x() - 0.5, rect.y() + 0.5); outline.rLineTo(rect.width() - 2, 0); outline.rLineTo(2, 2); outline.rLineTo(0, rect.height() - 5); outline.rLineTo(-2, 2); outline.rLineTo(-(rect.width() - 2), 0); break; case West: outline.moveTo(rect.x() + rect.width() + 0.5, rect.y() + 0.5); outline.rLineTo(-(rect.width() - 2), 0); outline.rLineTo(-2, 2); outline.rLineTo(0, rect.height() - 5); outline.rLineTo(2, 2); outline.rLineTo(rect.width() - 2, 0); break; } outline.close(); paint.setStyle(SkPaint::kFill_Style); paint.setColor(buttonColor); canvas->drawPath(outline, paint); paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); SkScalar thumbHSV[3]; SkColorToHSV(thumbInactiveColor(), thumbHSV); paint.setColor(outlineColor(trackHSV, thumbHSV)); canvas->drawPath(outline, paint); // If the button is disabled or read-only, the arrow is drawn with the outline color. if (states & EnabledState && !(states & ReadOnlyState)) paint.setColor(SK_ColorBLACK); paint.setAntiAlias(false); paint.setStyle(SkPaint::kFill_Style); SkPath path; // The constants in this block of code are hand-tailored to produce good // looking arrows without anti-aliasing. switch (direction) { case North: path.moveTo(rect.x() + widthMiddle - 4, rect.y() + lengthMiddle + 2); path.rLineTo(7, 0); path.rLineTo(-4, -4); break; case South: path.moveTo(rect.x() + widthMiddle - 4, rect.y() + lengthMiddle - 3); path.rLineTo(7, 0); path.rLineTo(-4, 4); break; case East: path.moveTo(rect.x() + lengthMiddle - 3, rect.y() + widthMiddle - 4); path.rLineTo(0, 7); path.rLineTo(4, -4); break; case West: path.moveTo(rect.x() + lengthMiddle + 1, rect.y() + widthMiddle - 5); path.rLineTo(0, 9); path.rLineTo(-4, -4); break; } path.close(); canvas->drawPath(path, paint); } } // namespace WebCore