/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2011, Sony Ericsson Mobile Communications AB * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ANGLEWebKitBridge_h #define ANGLEWebKitBridge_h #include "PlatformString.h" #include #if !PLATFORM(GTK) && !PLATFORM(ANDROID) #include "ANGLE/ShaderLang.h" #else #include "ShaderLang.h" #endif namespace WebCore { enum ANGLEShaderType { SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, }; class ANGLEWebKitBridge { public: ANGLEWebKitBridge(); ~ANGLEWebKitBridge(); ShBuiltInResources getResources() { return m_resources; } void setResources(ShBuiltInResources); bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog); private: void cleanupCompilers(); bool builtCompilers; ShHandle m_fragmentCompiler; ShHandle m_vertexCompiler; ShBuiltInResources m_resources; }; } // namespace WebCore #endif