/* * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * Copyright (C) 2008 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Gradient_h #define Gradient_h #include "AffineTransform.h" #include "FloatPoint.h" #include "Generator.h" #include "GraphicsTypes.h" #include #include #if USE(CG) typedef struct CGContext* CGContextRef; #define USE_CG_SHADING defined(BUILDING_ON_TIGER) || defined(BUILDING_ON_LEOPARD) #if USE_CG_SHADING typedef struct CGShading* CGShadingRef; typedef CGShadingRef PlatformGradient; #else typedef struct CGGradient* CGGradientRef; typedef CGGradientRef PlatformGradient; #endif #elif PLATFORM(QT) QT_BEGIN_NAMESPACE class QGradient; QT_END_NAMESPACE typedef QGradient* PlatformGradient; #elif USE(CAIRO) typedef struct _cairo_pattern cairo_pattern_t; typedef cairo_pattern_t* PlatformGradient; #elif USE(SKIA) class SkShader; typedef class SkShader* PlatformGradient; typedef class SkShader* PlatformPattern; #elif PLATFORM(HAIKU) class BGradient; typedef BGradient* PlatformGradient; #else typedef void* PlatformGradient; #endif namespace WebCore { class Color; class Gradient : public Generator { public: static PassRefPtr create(const FloatPoint& p0, const FloatPoint& p1) { return adoptRef(new Gradient(p0, p1)); } static PassRefPtr create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1) { return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); } virtual ~Gradient(); struct ColorStop; void addColorStop(const ColorStop&); void addColorStop(float, const Color&); void getColor(float value, float* r, float* g, float* b, float* a) const; bool hasAlpha() const; bool isRadial() const { return m_radial; } bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); } const FloatPoint& p0() const { return m_p0; } const FloatPoint& p1() const { return m_p1; } void setP0(const FloatPoint& p) { m_p0 = p; } void setP1(const FloatPoint& p) { m_p1 = p; } float startRadius() const { return m_r0; } float endRadius() const { return m_r1; } void setStartRadius(float r) { m_r0 = r; } void setEndRadius(float r) { m_r1 = r; } float aspectRatio() const { return m_aspectRatio; } #if OS(WINCE) && !PLATFORM(QT) const Vector& getStops() const; #else PlatformGradient platformGradient(); #endif struct ColorStop { float stop; float red; float green; float blue; float alpha; ColorStop() : stop(0), red(0), green(0), blue(0), alpha(0) { } ColorStop(float s, float r, float g, float b, float a) : stop(s), red(r), green(g), blue(b), alpha(a) { } }; void setStopsSorted(bool s) { m_stopsSorted = s; } void setSpreadMethod(GradientSpreadMethod); GradientSpreadMethod spreadMethod() { return m_spreadMethod; } void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation); // Qt and CG transform the gradient at draw time AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformation; } virtual void fill(GraphicsContext*, const FloatRect&); virtual void adjustParametersForTiledDrawing(IntSize& size, FloatRect& srcRect); void setPlatformGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation); #if USE(CG) void paint(CGContextRef); void paint(GraphicsContext*); #endif private: Gradient(const FloatPoint& p0, const FloatPoint& p1); Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio); void platformInit() { m_gradient = 0; } void platformDestroy(); int findStop(float value) const; void sortStopsIfNecessary(); bool m_radial; FloatPoint m_p0; FloatPoint m_p1; float m_r0; float m_r1; float m_aspectRatio; // For elliptical gradient, width / height. mutable Vector m_stops; mutable bool m_stopsSorted; mutable int m_lastStop; GradientSpreadMethod m_spreadMethod; AffineTransform m_gradientSpaceTransformation; PlatformGradient m_gradient; }; } //namespace #endif