/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RoundedIntRect.h" #include "IntRect.h" #include using namespace std; namespace WebCore { bool RoundedIntRect::Radii::isZero() const { return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero(); } void RoundedIntRect::Radii::scale(float factor) { if (factor == 1) return; // If either radius on a corner becomes zero, reset both radii on that corner. m_topLeft.scale(factor); if (!m_topLeft.width() || !m_topLeft.height()) m_topLeft = IntSize(); m_topRight.scale(factor); if (!m_topRight.width() || !m_topRight.height()) m_topRight = IntSize(); m_bottomLeft.scale(factor); if (!m_bottomLeft.width() || !m_bottomLeft.height()) m_bottomLeft = IntSize(); m_bottomRight.scale(factor); if (!m_bottomRight.width() || !m_bottomRight.height()) m_bottomRight = IntSize(); } void RoundedIntRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth) { m_topLeft.setWidth(max(0, m_topLeft.width() + leftWidth)); m_topLeft.setHeight(max(0, m_topLeft.height() + topWidth)); m_topRight.setWidth(max(0, m_topRight.width() + rightWidth)); m_topRight.setHeight(max(0, m_topRight.height() + topWidth)); m_bottomLeft.setWidth(max(0, m_bottomLeft.width() + leftWidth)); m_bottomLeft.setHeight(max(0, m_bottomLeft.height() + bottomWidth)); m_bottomRight.setWidth(max(0, m_bottomRight.width() + rightWidth)); m_bottomRight.setHeight(max(0, m_bottomRight.height() + bottomWidth)); } void RoundedIntRect::Radii::includeLogicalEdges(const RoundedIntRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { if (includeLogicalLeftEdge) { if (isHorizontal) m_bottomLeft = edges.bottomLeft(); else m_topRight = edges.topRight(); m_topLeft = edges.topLeft(); } if (includeLogicalRightEdge) { if (isHorizontal) m_topRight = edges.topRight(); else m_bottomLeft = edges.bottomLeft(); m_bottomRight = edges.bottomRight(); } } void RoundedIntRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) { if (excludeLogicalLeftEdge) { if (isHorizontal) m_bottomLeft = IntSize(); else m_topRight = IntSize(); m_topLeft = IntSize(); } if (excludeLogicalRightEdge) { if (isHorizontal) m_topRight = IntSize(); else m_bottomLeft = IntSize(); m_bottomRight = IntSize(); } } RoundedIntRect::RoundedIntRect(int x, int y, int width, int height) : m_rect(x, y, width, height) { } RoundedIntRect::RoundedIntRect(const IntRect& rect, const Radii& radii) : m_rect(rect) , m_radii(radii) { } RoundedIntRect::RoundedIntRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) : m_rect(rect) , m_radii(topLeft, topRight, bottomLeft, bottomRight) { } void RoundedIntRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge); } void RoundedIntRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) { m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge); } bool RoundedIntRect::isRenderable() const { return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() && m_radii.topLeft().height() + m_radii.topRight().height() <= m_rect.height() && m_radii.bottomLeft().height() + m_radii.bottomRight().height() <= m_rect.height(); } } // namespace WebCore