/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BackedDoubleBufferedTexture_h #define BackedDoubleBufferedTexture_h #include "DoubleBufferedTexture.h" #include "GLWebViewState.h" #include "TextureOwner.h" #include class SkCanvas; namespace WebCore { class BaseTile; class TextureTileInfo { public: TextureTileInfo() : m_x(-1) , m_y(-1) , m_layerId(-1) , m_scale(0) , m_texture(0) , m_picture(0) { } int m_x; int m_y; int m_layerId; float m_scale; TextureInfo* m_texture; unsigned int m_picture; }; // DoubleBufferedTexture using a SkBitmap as backing mechanism class BackedDoubleBufferedTexture : public DoubleBufferedTexture { public: // This object is to be constructed on the consumer's thread and must have // a width and height greater than 0. BackedDoubleBufferedTexture(uint32_t w, uint32_t h, SkBitmap* bitmap = 0, SkBitmap::Config config = SkBitmap::kARGB_8888_Config); virtual ~BackedDoubleBufferedTexture(); // these functions override their parent virtual TextureInfo* producerLock(); virtual void producerRelease(); virtual void producerReleaseAndSwap(); // updates the texture with current bitmap and releases (and if needed also // swaps) the texture. virtual void producerUpdate(TextureInfo* textureInfo); void producerUpdate(TextureInfo* textureInfo, SkBitmap* bitmap, SkIRect& rect); bool textureExist(TextureInfo* textureInfo); // The level can be one of the following values: // * -1 for an unused texture. // * 0 for the tiles intersecting with the viewport. // * n where n > 0 for the distance between the viewport and the tile. // We use this to prioritize the order in which we reclaim textures, see // TilesManager::getAvailableTexture() for more information. int usedLevel() { return m_usedLevel; } void setUsedLevel(int used) { m_usedLevel = used; } // allows consumer thread to assign ownership of the texture to the tile. It // returns false if ownership cannot be transferred because the tile is busy bool acquire(TextureOwner* owner, bool force = false); bool release(TextureOwner* owner); bool tryAcquire(TextureOwner* owner, TiledPage* currentPage, TiledPage* nextPage); // set the texture owner if not busy. Return false if busy, true otherwise. bool setOwner(TextureOwner* owner, bool force = false); // private member accessor functions TextureOwner* owner() { return m_owner; } // only used by the consumer thread TextureOwner* delayedReleaseOwner() { return m_delayedReleaseOwner; } SkCanvas* canvas(); // only used by the producer thread SkBitmap* bitmap() { return m_bitmap; } bool busy(); void setNotBusy(); const SkSize& getSize() const { return m_size; } void setTile(TextureInfo* info, int x, int y, float scale, unsigned int pictureCount); bool readyFor(BaseTile* baseTile); protected: HashMap m_texturesInfo; private: void destroyTextures(SharedTexture** textures); SkBitmap* m_bitmap; bool m_sharedBitmap; SkSize m_size; SkCanvas* m_canvas; int m_usedLevel; SkBitmap::Config m_config; TextureOwner* m_owner; // When trying to release a texture, we may delay this if the texture is // currently used (busy being painted). We use the following two variables // to do so in setNotBusy() TextureOwner* m_delayedReleaseOwner; bool m_delayedRelease; // This values signals that the texture is currently in use by the consumer. // This allows us to prevent the owner of the texture from changing while the // consumer is holding a lock on the texture. bool m_busy; // We mutex protect the reads/writes of m_busy to ensure that we are reading // the most up-to-date value even across processors in an SMP system. android::Mutex m_busyLock; // We use this condition variable to signal that the texture // is not busy anymore android::Condition m_busyCond; }; } // namespace WebCore #endif // BackedDoubleBufferedTexture_h