/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BaseLayerAndroid_h #define BaseLayerAndroid_h #include "Color.h" #include "GLWebViewState.h" #include "IntRect.h" #include "Layer.h" #include "PictureSet.h" #include "SkPicture.h" namespace WebCore { class BaseLayerAndroid : public Layer { public: enum ScrollState { NotScrolling = 0, Scrolling = 1, ScrollingFinishPaint = 2 }; BaseLayerAndroid(); virtual ~BaseLayerAndroid(); #if USE(ACCELERATED_COMPOSITING) void setBackgroundColor(Color& color) { m_color = color; } Color getBackgroundColor() { return m_color; } #endif void setContent(const android::PictureSet& src); android::PictureSet* content() { return &m_content; } // This method will paint using the current PictureSet onto // the passed canvas. We used it to paint the GL tiles as well as // WebView::copyBaseContentToPicture(), so a lock is necessary as // we are running in different threads. virtual bool drawCanvas(SkCanvas* canvas); void updateLayerPositions(SkRect& visibleRect); bool prepare(double currentTime, IntRect& viewRect, SkRect& visibleRect, float scale); bool drawGL(IntRect& viewRect, SkRect& visibleRect, float scale); // rendering asset management void swapTiles(); void setIsDrawing(bool isDrawing); void setIsPainting(Layer* drawingTree); void mergeInvalsInto(Layer* replacementTree); bool isReady(); private: #if USE(ACCELERATED_COMPOSITING) void prefetchBasePicture(SkRect& viewport, float currentScale, TiledPage* prefetchTiledPage, bool draw); bool prepareBasePictureInGL(SkRect& viewport, float scale, double currentTime); void drawBasePictureInGL(); android::Mutex m_drawLock; Color m_color; #endif android::PictureSet m_content; ScrollState m_scrollState; }; } // namespace WebCore #endif // BaseLayerAndroid_h