/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BaseTile_h #define BaseTile_h #if USE(ACCELERATED_COMPOSITING) #include "BaseRenderer.h" #include "SkRect.h" #include "SkRegion.h" #include "TextureOwner.h" #include "TilePainter.h" #include namespace WebCore { class TextureInfo; class TiledPage; class BaseTileTexture; class GLWebViewState; /** * An individual tile that is used to construct part of a webpage's BaseLayer of * content. Each tile is assigned to a TiledPage and is responsible for drawing * and displaying their section of the page. The lifecycle of a tile is: * * 1. Each tile is created on the main GL thread and assigned to a specific * location within a TiledPage. * 2. When needed the tile is passed to the background thread where it paints * the BaseLayer's most recent PictureSet to a bitmap which is then uploaded * to the GPU. * 3. After the bitmap is uploaded to the GPU the main GL thread then uses the * tile's draw() function to display the tile to the screen. * 4. Steps 2-3 are repeated as necessary. * 5. The tile is destroyed when the user navigates to a new page. * */ class BaseTile : public TextureOwner { public: BaseTile(bool isLayerTile = false); ~BaseTile(); bool isLayerTile() { return m_isLayerTile; } void setContents(TilePainter* painter, int x, int y, float scale); void setPage(TiledPage* page) { m_page = page; } void reserveTexture(); bool isTileReady(); void draw(float transparency, SkRect& rect, float scale); // the only thread-safe function called by the background thread void paintBitmap(); bool intersectWithRect(int x, int y, int tileWidth, int tileHeight, float scale, const SkRect& dirtyRect, SkRect& realTileRect); void markAsDirty(const unsigned int pictureCount, const SkRegion& dirtyArea); bool isDirty(); bool isRepaintPending(); void setRepaintPending(bool pending); float scale() const { return m_scale; } void fullInval(); int x() const { return m_x; } int y() const { return m_y; } BaseTileTexture* frontTexture() { return m_frontTexture; } BaseTileTexture* backTexture() { return m_backTexture; } void discardTextures(); bool swapTexturesIfNeeded(); unsigned long long drawCount() { return m_drawCount; } void setGLWebViewState(GLWebViewState* state) { m_glWebViewState = state; } // TextureOwner implementation virtual bool removeTexture(BaseTileTexture* texture); virtual TiledPage* page() { return m_page; } virtual GLWebViewState* state() { return m_glWebViewState; } TilePainter* painter() { return m_painter; } private: GLWebViewState* m_glWebViewState; TilePainter* m_painter; int m_x; int m_y; TiledPage* m_page; // The remaining variables can be updated throughout the lifetime of the object BaseTileTexture* m_frontTexture; BaseTileTexture* m_backTexture; float m_scale; // used to signal that the that the tile is out-of-date and needs to be // redrawn in the backTexture bool m_dirty; // used to signal that a repaint is pending bool m_repaintPending; // stores the id of the latest picture from webkit that caused this tile to // become dirty. A tile is no longer dirty when it has been painted with a // picture that is newer than this value. unsigned int m_lastDirtyPicture; // store the dirty region SkRegion* m_dirtyArea; bool* m_fullRepaint; int m_maxBufferNumber; int m_currentDirtyAreaIndex; // flag used to know if we have a texture that was painted at least once bool m_isTexturePainted; // This mutex serves two purposes. (1) It ensures that certain operations // happen atomically and (2) it makes sure those operations are synchronized // across all threads and cores. android::Mutex m_atomicSync; BaseRenderer* m_renderer; bool m_isLayerTile; bool m_isSwapNeeded; // the most recent GL draw before this tile was prepared. used for // prioritization and caching. tiles with old drawcounts and textures they // own are used for new tiles and rendering unsigned long long m_drawCount; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // BaseTile_h