/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BaseTileTexture.h" #include "BaseTile.h" #include "ClassTracker.h" #include "DeleteTextureOperation.h" #include "GLUtils.h" #include "TilesManager.h" #include #include #undef XLOGC #define XLOGC(...) android_printLog(ANDROID_LOG_DEBUG, "BaseTileTexture", __VA_ARGS__) #ifdef DEBUG #undef XLOG #define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "BaseTileTexture", __VA_ARGS__) #else #undef XLOG #define XLOG(...) #endif // DEBUG namespace WebCore { BaseTileTexture::BaseTileTexture(uint32_t w, uint32_t h) : DoubleBufferedTexture(eglGetCurrentContext(), TilesManager::instance()->getSharedTextureMode()) , m_owner(0) , m_busy(false) { m_size.set(w, h); m_ownTextureId = 0; // Make sure they are created on the UI thread. TilesManager::instance()->transferQueue()->initSharedSurfaceTextures(w, h); #ifdef DEBUG_COUNT ClassTracker::instance()->increment("BaseTileTexture"); #endif } BaseTileTexture::~BaseTileTexture() { if (m_sharedTextureMode == EglImageMode) { SharedTexture* textures[3] = { m_textureA, m_textureB, 0 }; destroyTextures(textures); } #ifdef DEBUG_COUNT ClassTracker::instance()->decrement("BaseTileTexture"); #endif } void BaseTileTexture::requireGLTexture() { if (!m_ownTextureId) m_ownTextureId = GLUtils::createBaseTileGLTexture(m_size.width(), m_size.height()); } void BaseTileTexture::discardGLTexture() { if (m_ownTextureId) GLUtils::deleteTexture(&m_ownTextureId); if (m_owner) { // clear both Tile->Texture and Texture->Tile links m_owner->removeTexture(this); release(m_owner); } } void BaseTileTexture::destroyTextures(SharedTexture** textures) { int x = 0; while (textures[x]) { // We need to delete the source texture and EGLImage in the texture // generation thread. In theory we should be able to delete the EGLImage // from either thread, but it currently throws an error if not deleted // in the same EGLContext from which it was created. textures[x]->lock(); DeleteTextureOperation* operation = new DeleteTextureOperation( textures[x]->getSourceTextureId(), textures[x]->getEGLImage()); textures[x]->unlock(); TilesManager::instance()->scheduleOperation(operation); x++; } } TextureInfo* BaseTileTexture::producerLock() { m_busyLock.lock(); m_busy = true; m_busyLock.unlock(); return DoubleBufferedTexture::producerLock(); } void BaseTileTexture::producerRelease() { DoubleBufferedTexture::producerRelease(); setNotBusy(); } void BaseTileTexture::producerReleaseAndSwap() { DoubleBufferedTexture::producerReleaseAndSwap(); setNotBusy(); } void BaseTileTexture::setNotBusy() { android::Mutex::Autolock lock(m_busyLock); m_busy = false; m_busyCond.signal(); } bool BaseTileTexture::busy() { android::Mutex::Autolock lock(m_busyLock); return m_busy; } void BaseTileTexture::producerUpdate(TextureInfo* textureInfo, const SkBitmap& bitmap) { // no need to upload a texture since the bitmap is empty if (!bitmap.width() && !bitmap.height()) { producerRelease(); return; } // After the tiled layer checked in, this is not called anyway. // TODO: cleanup the old code path for layer painting // GLUtils::paintTextureWithBitmap(info, m_size, bitmap, 0, 0); producerReleaseAndSwap(); } bool BaseTileTexture::acquire(TextureOwner* owner, bool force) { if (m_owner == owner) return true; return setOwner(owner, force); } bool BaseTileTexture::setOwner(TextureOwner* owner, bool force) { // if the writable texture is busy (i.e. currently being written to) then we // can't change the owner out from underneath that texture m_busyLock.lock(); while (m_busy && force) m_busyCond.wait(m_busyLock); bool busy = m_busy; m_busyLock.unlock(); if (!busy) { // if we are not busy we can try to remove the texture from the layer; // LayerAndroid::removeTexture() is protected by the same lock as // LayerAndroid::paintBitmapGL(), so either we execute removeTexture() // first and paintBitmapGL() will bail out, or we execute it after, // and paintBitmapGL() will mark the texture as busy before // relinquishing the lock. LayerAndroid::removeTexture() will call // BaseTileTexture::release(), which will then do nothing // if the texture is busy and we then don't return true. bool proceed = true; if (m_owner && m_owner != owner) proceed = m_owner->removeTexture(this); if (proceed) { m_owner = owner; return true; } } return false; } bool BaseTileTexture::release(TextureOwner* owner) { android::Mutex::Autolock lock(m_busyLock); XLOG("texture %p releasing tile %p, m_owner %p, m_busy %d", this, owner, m_owner, m_busy); if (m_owner != owner) return false; m_owner = 0; return true; } void BaseTileTexture::setTile(TextureInfo* info, int x, int y, float scale, TilePainter* painter, unsigned int pictureCount) { TextureTileInfo* textureInfo = m_texturesInfo.get(getWriteableTexture()); if (!textureInfo) { textureInfo = new TextureTileInfo(); } textureInfo->m_x = x; textureInfo->m_y = y; textureInfo->m_scale = scale; textureInfo->m_painter = painter; textureInfo->m_picture = pictureCount; m_texturesInfo.set(getWriteableTexture(), textureInfo); } float BaseTileTexture::scale() { TextureTileInfo* textureInfo = &m_ownTextureTileInfo; return textureInfo->m_scale; } // This function + TilesManager::addItemInTransferQueue() is replacing the // setTile(). void BaseTileTexture::setOwnTextureTileInfoFromQueue(const TextureTileInfo* info) { m_ownTextureTileInfo.m_x = info->m_x; m_ownTextureTileInfo.m_y = info->m_y; m_ownTextureTileInfo.m_scale = info->m_scale; m_ownTextureTileInfo.m_painter = info->m_painter; m_ownTextureTileInfo.m_picture = info->m_picture; m_ownTextureTileInfo.m_inverted = TilesManager::instance()->invertedScreen(); if (m_owner) { BaseTile* owner = static_cast(m_owner); owner->backTextureTransfer(); } } bool BaseTileTexture::readyFor(BaseTile* baseTile) { const TextureTileInfo* info = &m_ownTextureTileInfo; if (info && (info->m_x == baseTile->x()) && (info->m_y == baseTile->y()) && (info->m_scale == baseTile->scale()) && (info->m_painter == baseTile->painter()) && (info->m_inverted == TilesManager::instance()->invertedScreen())) return true; XLOG("texture %p readyFor return false for tile x, y (%d %d) texId %d ," " BaseTileTexture %p, BaseTile is %p, SCALE %f, painter %p, inv %d", this, baseTile->x(), baseTile->y(), m_ownTextureId, this, baseTile, baseTile->scale(), baseTile->painter(), TilesManager::instance()->invertedScreen()); return false; } } // namespace WebCore