/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BaseTileTexture_h #define BaseTileTexture_h #include "DoubleBufferedTexture.h" #include "GLWebViewState.h" #include "TextureOwner.h" #include "TilePainter.h" #include class SkCanvas; namespace WebCore { class BaseTile; class TextureTileInfo { public: TextureTileInfo() : m_x(-1) , m_y(-1) , m_layerId(-1) , m_scale(0) , m_texture(0) , m_painter(0) , m_picture(0) , m_inverted(false) { } int m_x; int m_y; int m_layerId; float m_scale; TextureInfo* m_texture; TilePainter* m_painter; unsigned int m_picture; bool m_inverted; }; // DoubleBufferedTexture using a SkBitmap as backing mechanism class BaseTileTexture : public DoubleBufferedTexture { public: // This object is to be constructed on the consumer's thread and must have // a width and height greater than 0. BaseTileTexture(uint32_t w, uint32_t h); virtual ~BaseTileTexture(); // these functions override their parent virtual TextureInfo* producerLock(); virtual void producerRelease(); virtual void producerReleaseAndSwap(); // updates the texture with current bitmap and releases (and if needed also // swaps) the texture. virtual void producerUpdate(TextureInfo* textureInfo, const SkBitmap& bitmap); // allows consumer thread to assign ownership of the texture to the tile. It // returns false if ownership cannot be transferred because the tile is busy bool acquire(TextureOwner* owner, bool force = false); bool release(TextureOwner* owner); // removes Tile->Texture, and Texture->Tile links to fully discard the texture void releaseAndRemoveFromTile(); // set the texture owner if not busy. Return false if busy, true otherwise. bool setOwner(TextureOwner* owner, bool force = false); // private member accessor functions TextureOwner* owner() { return m_owner; } // only used by the consumer thread bool busy(); void setNotBusy(); const SkSize& getSize() const { return m_size; } void setTile(TextureInfo* info, int x, int y, float scale, TilePainter* painter, unsigned int pictureCount); bool readyFor(BaseTile* baseTile); float scale(); // OpenGL ID of backing texture, 0 when not allocated GLuint m_ownTextureId; // these are used for dynamically (de)allocating backing graphics memory void requireGLTexture(); void discardGLTexture(); void setOwnTextureTileInfoFromQueue(const TextureTileInfo* info); protected: HashMap m_texturesInfo; private: void destroyTextures(SharedTexture** textures); TextureTileInfo m_ownTextureTileInfo; SkSize m_size; SkBitmap::Config m_config; // BaseTile owning the texture, only modified by UI thread TextureOwner* m_owner; // This values signals that the texture is currently in use by the consumer. // This allows us to prevent the owner of the texture from changing while the // consumer is holding a lock on the texture. bool m_busy; // We mutex protect the reads/writes of m_busy to ensure that we are reading // the most up-to-date value even across processors in an SMP system. android::Mutex m_busyLock; // We use this condition variable to signal that the texture // is not busy anymore android::Condition m_busyCond; }; } // namespace WebCore #endif // BaseTileTexture_h