/* * Copyright 2009, The Android Open Source Project * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "EmojiFont.h" #include "GlyphPageTreeNode.h" #include "SkTemplates.h" #include "SkPaint.h" #include "SkUtils.h" #include "SimpleFontData.h" using namespace android; namespace WebCore { #define NO_BREAK_SPACE_UNICHAR 0xA0 bool GlyphPage::fill(unsigned offset, unsigned length, UChar* buffer, unsigned bufferLength, const SimpleFontData* fontData) { if (SkUTF16_IsHighSurrogate(buffer[bufferLength-1])) { SkDebugf("%s last char is high-surrogate", __FUNCTION__); return false; } SkPaint paint; fontData->platformData().setupPaint(&paint); paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); SkAutoSTMalloc glyphStorage(length); uint16_t* glyphs = glyphStorage.get(); unsigned count = paint.textToGlyphs(buffer, bufferLength << 1, glyphs); if (count != length) { SkDebugf("%s count != length\n", __FUNCTION__); return false; } unsigned allGlyphs = 0; // track if any of the glyphIDs are non-zero // search for emoji. If we knew for sure that buffer was a contiguous range // of chars, we could quick-reject the range to avoid this loop (usually) if (EmojiFont::IsAvailable()) { const UChar* curr = buffer; for (unsigned i = 0; i < length; i++) { SkUnichar uni = SkUTF16_NextUnichar(&curr); uint16_t glyphID = glyphs[i]; // only sniff if the normal font failed to recognize it if (!glyphID) glyphID = EmojiFont::UnicharToGlyph(uni); setGlyphDataForIndex(offset + i, glyphID, fontData); allGlyphs |= glyphID; } } else { for (unsigned i = 0; i < length; i++) { uint16_t glyphID = glyphs[i]; setGlyphDataForIndex(offset + i, glyphID, fontData); allGlyphs |= glyphID; } } return allGlyphs != 0; } }