/* * Copyright 2006, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Gradient.h" #include "CSSParser.h" #include "GraphicsContext.h" #include "NotImplemented.h" #include "SkCanvas.h" #include "SkColorShader.h" #include "SkGradientShader.h" #include "SkPaint.h" namespace WebCore { void Gradient::platformDestroy() { delete m_gradient; m_gradient = 0; } static U8CPU F2B(float x) { return (int)(x * 255); } SkShader* Gradient::platformGradient() { if (m_gradient) return m_gradient; // need to ensure that the m_stops array is sorted. We call getColor() // which, as a side effect, does the sort. // TODO: refactor Gradient.h to formally expose a sort method { float r, g, b, a; this->getColor(0, &r, &g, &b, &a); } SkShader::TileMode mode = SkShader::kClamp_TileMode; switch (m_spreadMethod) { case SpreadMethodReflect: mode = SkShader::kMirror_TileMode; break; case SpreadMethodRepeat: mode = SkShader::kRepeat_TileMode; break; case SpreadMethodPad: mode = SkShader::kClamp_TileMode; break; } SkPoint pts[2] = { m_p0, m_p1 }; // convert to SkPoint const size_t count = m_stops.size(); SkAutoMalloc storage(count * (sizeof(SkColor) + sizeof(SkScalar))); SkColor* colors = (SkColor*)storage.get(); SkScalar* pos = (SkScalar*)(colors + count); Vector::iterator iter = m_stops.begin(); for (int i = 0; iter != m_stops.end(); i++) { pos[i] = SkFloatToScalar(iter->stop); colors[i] = SkColorSetARGB(F2B(iter->alpha), F2B(iter->red), F2B(iter->green), F2B(iter->blue)); ++iter; } if (m_radial) { m_gradient = SkGradientShader::CreateTwoPointRadial(pts[0], SkFloatToScalar(m_r0), pts[1], SkFloatToScalar(m_r1), colors, pos, count, mode); } else m_gradient = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); if (!m_gradient) m_gradient = new SkColorShader(0); SkMatrix matrix = m_gradientSpaceTransformation; m_gradient->setLocalMatrix(matrix); return m_gradient; } void Gradient::fill(GraphicsContext* context, const FloatRect& rect) { context->setFillGradient(this); context->fillRect(rect); } } //namespace