/* * Copyright (C) 2012 Sony Ericsson Mobile Communications AB * Copyright (C) 2012 Sony Mobile Communications AB * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "GraphicsContext3DProxy.h" #include "GraphicsContext3DInternal.h" namespace WebCore { GraphicsContext3DProxy::GraphicsContext3DProxy() : m_texture(0) { LOGWEBGL("GraphicsContext3DProxy::GraphicsContext3DProxy(), this = %p", this); } GraphicsContext3DProxy::~GraphicsContext3DProxy() { LOGWEBGL("GraphicsContext3DProxy::~GraphicsContext3DProxy(), this = %p", this); } void GraphicsContext3DProxy::setGraphicsContext(GraphicsContext3DInternal* context) { MutexLocker lock(m_mutex); m_context = context; } bool GraphicsContext3DProxy::lockFrontBuffer(GLuint& texture, SkRect& rect) { MutexLocker lock(m_mutex); if (!m_context) { return false; } EGLImageKHR image; bool locked = m_context->lockFrontBuffer(image, rect); if (locked) { if (m_texture == 0) glGenTextures(1, &m_texture); glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_texture); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); texture = m_texture; } return locked; } void GraphicsContext3DProxy::releaseFrontBuffer() { MutexLocker lock(m_mutex); if (m_texture) { glDeleteTextures(1, &m_texture); m_texture = 0; } if (!m_context) { return; } m_context->releaseFrontBuffer(); } } #endif // ENABLE(WEBGL)