/* * Copyright (C) 2012 Sony Ericsson Mobile Communications AB * Copyright (C) 2012 Sony Mobile Communications AB * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsContext3DProxy_h #define GraphicsContext3DProxy_h #include "config.h" #include "SkRect.h" #include "Threading.h" #include #include #include #include namespace WebCore { class GraphicsContext3DInternal; class GraphicsContext3DProxy: public RefCounted { public: GraphicsContext3DProxy(); ~GraphicsContext3DProxy(); void setGraphicsContext(GraphicsContext3DInternal* context); bool lockFrontBuffer(GLuint& texture, SkRect& rect); void releaseFrontBuffer(); private: WTF::Mutex m_mutex; GraphicsContext3DInternal* m_context; GLuint m_texture; }; } #endif