/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PaintLayerOperation.h" #include "LayerAndroid.h" bool PaintLayerOperation::operator==(const QueuedOperation* operation) { if (operation->type() != type()) return false; const PaintLayerOperation* op = static_cast(operation); return op->m_layer->uniqueId() == m_layer->uniqueId(); } void PaintLayerOperation::run() { if (m_layer) m_layer->paintBitmapGL(); } SkLayer* PaintLayerOperation::baseLayer() { if (!m_layer) return 0; return m_layer->getRootLayer(); } LayerTexture* PaintLayerOperation::texture() { if (!m_layer) return 0; return m_layer->texture(); } bool PaintLayerBaseFilter::check(QueuedOperation* operation) { if (operation->type() == QueuedOperation::PaintLayer) { PaintLayerOperation* op = static_cast(operation); if (op->baseLayer() == m_baseLayer) return true; } return false; } bool PaintLayerTextureFilter::check(QueuedOperation* operation) { if (operation->type() == QueuedOperation::PaintLayer) { PaintLayerOperation* op = static_cast(operation); if (op->texture() == m_texture) return true; } return false; }