/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef PaintLayerOperation_h #define PaintLayerOperation_h #include "QueuedOperation.h" class SkLayer; namespace WebCore { class LayerAndroid; class LayerTexture; class PaintLayerOperation : public QueuedOperation { public: PaintLayerOperation(LayerAndroid* layer) : QueuedOperation(QueuedOperation::PaintLayer, 0) , m_layer(layer) {} virtual ~PaintLayerOperation() {} virtual bool operator==(const QueuedOperation* operation); virtual void run(); SkLayer* baseLayer(); LayerAndroid* layer() { return m_layer; } LayerTexture* texture(); private: LayerAndroid* m_layer; }; class PaintLayerBaseFilter : public OperationFilter { public: PaintLayerBaseFilter(SkLayer* layer) : m_baseLayer(layer) {} virtual bool check(QueuedOperation* operation); private: SkLayer* m_baseLayer; }; class PaintLayerTextureFilter : public OperationFilter { public: PaintLayerTextureFilter(LayerTexture* texture) : m_texture(texture) {} virtual bool check(QueuedOperation* operation); private: LayerTexture* m_texture; }; } #endif // PaintLayerOperation_h