/* * Copyright 2006, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Pattern.h" #include "GraphicsContext.h" #include "SkBitmapRef.h" #include "SkCanvas.h" #include "SkColorShader.h" #include "SkShader.h" #include "SkPaint.h" namespace WebCore { static SkShader::TileMode toTileMode(bool doRepeat) { return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; } void Pattern::platformDestroy() { SkSafeUnref(m_pattern); m_pattern = 0; } SkShader* Pattern::platformPattern(const AffineTransform&) { if (m_pattern) return m_pattern; if (!tileImage()) return 0; SkBitmapRef* ref = tileImage()->nativeImageForCurrentFrame(); if (!ref) return 0; m_pattern = SkShader::CreateBitmapShader(ref->bitmap(), toTileMode(m_repeatX), toTileMode(m_repeatY)); m_pattern->setLocalMatrix(m_patternSpaceTransformation); return m_pattern; } void Pattern::setPlatformPatternSpaceTransform() { if (m_pattern) m_pattern->setLocalMatrix(m_patternSpaceTransformation); } } //namespace