/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ShaderProgram_h #define ShaderProgram_h #if USE(ACCELERATED_COMPOSITING) #include "FloatRect.h" #include "IntRect.h" #include "SkRect.h" #include "TransformationMatrix.h" #include #define MAX_CONTRAST 5 namespace WebCore { class ShaderProgram { public: ShaderProgram(); void init(); int program() { return m_program; } // Drawing void setViewport(SkRect& viewport); float zValue(const TransformationMatrix& drawMatrix, float w, float h); // For drawQuad and drawLayerQuad, they can handle 3 cases for now: // 1) textureTarget == GL_TEXTURE_2D // Normal texture in GL_TEXTURE_2D target. // 2) textureTarget == GL_TEXTURE_EXTERNAL_OES // Surface texture in GL_TEXTURE_EXTERNAL_OES target. // 3) textureTarget == 0 (Will be deprecated soon) // Surface texture in GL_TEXTURE_2D target. // // TODO: Shrink the support modes into 2 (1 and 2) after media framework // support Surface texture in GL_TEXTURE_EXTERNAL_OES target on all // platforms. void drawQuad(SkRect& geometry, int textureId, float opacity, GLenum textureTarget = GL_TEXTURE_2D, GLint texFilter = GL_LINEAR); void drawLayerQuad(const TransformationMatrix& drawMatrix, const SkRect& geometry, int textureId, float opacity, bool forceBlending = false, GLenum textureTarget = GL_TEXTURE_2D); void drawVideoLayerQuad(const TransformationMatrix& drawMatrix, float* textureMatrix, SkRect& geometry, int textureId); void setViewRect(const IntRect& viewRect); FloatRect rectInScreenCoord(const TransformationMatrix& drawMatrix, const IntSize& size); FloatRect rectInInvScreenCoord(const TransformationMatrix& drawMatrix, const IntSize& size); FloatRect rectInInvScreenCoord(const FloatRect& rect); FloatRect rectInScreenCoord(const FloatRect& rect); FloatRect convertInvScreenCoordToScreenCoord(const FloatRect& rect); FloatRect convertScreenCoordToInvScreenCoord(const FloatRect& rect); void setTitleBarHeight(int height) { m_titleBarHeight = height; } void setWebViewRect(const IntRect& rect) { m_webViewRect = rect; } void setScreenClip(const IntRect& clip); void clip(const FloatRect& rect); IntRect clippedRectWithViewport(const IntRect& rect, int margin = 0); void resetBlending(); float contrast() { return m_contrast; } void setContrast(float c) { float contrast = c; if (contrast < 0) contrast = 0; if (contrast > MAX_CONTRAST) contrast = MAX_CONTRAST; m_contrast = contrast; } private: GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* vertexSource, const char* fragmentSource); void setProjectionMatrix(SkRect& geometry, GLint projectionMatrixHandle); void setBlendingState(bool enableBlending); void drawQuadInternal(SkRect& geometry, GLint textureId, float opacity, GLint program, GLint projectionMatrixHandle, GLint texSampler, GLenum textureTarget, GLint position, GLint alpha, GLint texFilter, GLint contrast = -1); void drawLayerQuadInternal(const GLfloat* projectionMatrix, int textureId, float opacity, GLenum textureTarget, GLint program, GLint matrix, GLint texSample, GLint position, GLint alpha, GLint contrast = -1); bool m_blendingEnabled; int m_program; int m_programInverted; int m_videoProgram; int m_surfTexOESProgram; int m_surfTexOESProgramInverted; TransformationMatrix m_projectionMatrix; GLuint m_textureBuffer[1]; TransformationMatrix m_documentToScreenMatrix; TransformationMatrix m_documentToInvScreenMatrix; SkRect m_viewport; IntRect m_viewRect; FloatRect m_clipRect; IntRect m_screenClip; int m_titleBarHeight; IntRect m_webViewRect; // uniforms GLint m_hProjectionMatrix; GLint m_hAlpha; GLint m_hTexSampler; GLint m_hProjectionMatrixInverted; GLint m_hAlphaInverted; GLint m_hContrastInverted; GLint m_hTexSamplerInverted; GLint m_hVideoProjectionMatrix; GLint m_hVideoTextureMatrix; GLint m_hVideoTexSampler; GLint m_hSTOESProjectionMatrix; GLint m_hSTOESAlpha; GLint m_hSTOESTexSampler; GLint m_hSTOESPosition; GLint m_hSTOESProjectionMatrixInverted; GLint m_hSTOESAlphaInverted; GLint m_hSTOESContrastInverted; GLint m_hSTOESTexSamplerInverted; GLint m_hSTOESPositionInverted; float m_contrast; // attribs GLint m_hPosition; GLint m_hPositionInverted; GLint m_hVideoPosition; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // ShaderProgram_h