/* * Copyright 2011, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define LOG_TAG "TileGrid" #define LOG_NDEBUG 1 #include "config.h" #include "TileGrid.h" #include "AndroidLog.h" #include "GLWebViewState.h" #include "PaintTileOperation.h" #include "Tile.h" #include "TilesManager.h" #include #define EXPANDED_BOUNDS_INFLATE 1 #define EXPANDED_PREFETCH_BOUNDS_Y_INFLATE 1 namespace WebCore { TileGrid::TileGrid(bool isBaseSurface) : m_prevTileY(0) , m_scale(1) , m_isBaseSurface(isBaseSurface) { m_dirtyRegion.setEmpty(); #ifdef DEBUG_COUNT ClassTracker::instance()->increment("TileGrid"); #endif } TileGrid::~TileGrid() { #ifdef DEBUG_COUNT ClassTracker::instance()->decrement("TileGrid"); #endif removeTiles(); } bool TileGrid::isReady() { bool tilesAllReady = true; bool tilesVisible = false; for (unsigned int i = 0; i < m_tiles.size(); i++) { Tile* tile = m_tiles[i]; if (tile->isTileVisible(m_area)) { tilesVisible = true; if (!tile->isTileReady()) { tilesAllReady = false; break; } } } // For now, if no textures are available, consider ourselves as ready // in order to unblock the zooming process. // FIXME: have a better system -- maybe keeping the last scale factor // able to fully render everything ALOGV("TT %p, ready %d, visible %d, texturesRemain %d", this, tilesAllReady, tilesVisible, TilesManager::instance()->layerTexturesRemain()); return !TilesManager::instance()->layerTexturesRemain() || !tilesVisible || tilesAllReady; } bool TileGrid::isMissingContent() { for (unsigned int i = 0; i < m_tiles.size(); i++) if (m_tiles[i]->isTileVisible(m_area) && !m_tiles[i]->frontTexture()) return true; return false; } void TileGrid::swapTiles() { int swaps = 0; for (unsigned int i = 0; i < m_tiles.size(); i++) if (m_tiles[i]->swapTexturesIfNeeded()) swaps++; ALOGV("TT %p swapping, swaps = %d", this, swaps); } IntRect TileGrid::computeTilesArea(const IntRect& contentArea, float scale) { IntRect computedArea; IntRect area(contentArea.x() * scale, contentArea.y() * scale, ceilf(contentArea.width() * scale), ceilf(contentArea.height() * scale)); ALOGV("TT %p prepare, scale %f, area %d x %d", this, scale, area.width(), area.height()); if (area.width() == 0 && area.height() == 0) { computedArea.setWidth(0); computedArea.setHeight(0); return computedArea; } int tileWidth = TilesManager::tileWidth(); int tileHeight = TilesManager::tileHeight(); computedArea.setX(area.x() / tileWidth); computedArea.setY(area.y() / tileHeight); float right = (area.x() + area.width()) / (float) tileWidth; float bottom = (area.y() + area.height()) / (float) tileHeight; computedArea.setWidth(ceilf(right) - computedArea.x()); computedArea.setHeight(ceilf(bottom) - computedArea.y()); return computedArea; } void TileGrid::prepareGL(GLWebViewState* state, float scale, const IntRect& prepareArea, const IntRect& unclippedArea, TilePainter* painter, bool isLowResPrefetch, bool useExpandPrefetch) { // first, how many tiles do we need m_area = computeTilesArea(prepareArea, scale); if (m_area.isEmpty()) return; ALOGV("prepare TileGrid %p with scale %.2f, prepareArea " " %d, %d - %d x %d, corresponding to %d, %d x - %d x %d tiles", this, scale, prepareArea.x(), prepareArea.y(), prepareArea.width(), prepareArea.height(), m_area.x(), m_area.y(), m_area.width(), m_area.height()); bool goingDown = m_prevTileY < m_area.y(); m_prevTileY = m_area.y(); if (scale != m_scale) TilesManager::instance()->removeOperationsForFilter(new ScaleFilter(painter, m_scale)); m_scale = scale; // apply dirty region to affected tiles if (!m_dirtyRegion.isEmpty()) { for (unsigned int i = 0; i < m_tiles.size(); i++) m_tiles[i]->markAsDirty(m_dirtyRegion); // log inval region for the base surface if (m_isBaseSurface && TilesManager::instance()->getProfiler()->enabled()) { SkRegion::Iterator iterator(m_dirtyRegion); while (!iterator.done()) { SkIRect r = iterator.rect(); TilesManager::instance()->getProfiler()->nextInval(r, scale); iterator.next(); } } m_dirtyRegion.setEmpty(); } // prepare standard bounds (clearing ExpandPrefetch flag) for (int i = 0; i < m_area.width(); i++) { if (goingDown) { for (int j = 0; j < m_area.height(); j++) prepareTile(m_area.x() + i, m_area.y() + j, painter, state, isLowResPrefetch, false); } else { for (int j = m_area.height() - 1; j >= 0; j--) prepareTile(m_area.x() + i, m_area.y() + j, painter, state, isLowResPrefetch, false); } } // prepare expanded bounds if (useExpandPrefetch) { IntRect fullArea = computeTilesArea(unclippedArea, scale); IntRect expandedArea = m_area; expandedArea.inflate(EXPANDED_BOUNDS_INFLATE); if (isLowResPrefetch) expandedArea.inflate(EXPANDED_PREFETCH_BOUNDS_Y_INFLATE); // clip painting area to content expandedArea.intersect(fullArea); for (int i = expandedArea.x(); i < expandedArea.maxX(); i++) for (int j = expandedArea.y(); j < expandedArea.maxY(); j++) if (!m_area.contains(i, j)) prepareTile(i, j, painter, state, isLowResPrefetch, true); } } void TileGrid::markAsDirty(const SkRegion& invalRegion) { ALOGV("TT %p markAsDirty, current region empty %d, new empty %d", this, m_dirtyRegion.isEmpty(), invalRegion.isEmpty()); m_dirtyRegion.op(invalRegion, SkRegion::kUnion_Op); } void TileGrid::prepareTile(int x, int y, TilePainter* painter, GLWebViewState* state, bool isLowResPrefetch, bool isExpandPrefetch) { Tile* tile = getTile(x, y); if (!tile) { bool isLayerTile = !m_isBaseSurface; tile = new Tile(isLayerTile); m_tiles.append(tile); } ALOGV("preparing tile %p at %d, %d, painter is %p", tile, x, y, painter); tile->setContents(x, y, m_scale, isExpandPrefetch); // TODO: move below (which is largely the same for layers / tiled page) into // prepareGL() function if (tile->isDirty() || !tile->frontTexture()) tile->reserveTexture(); if (tile->backTexture() && tile->isDirty() && !tile->isRepaintPending()) { ALOGV("painting TT %p's tile %d %d for LG %p", this, x, y, painter); PaintTileOperation *operation = new PaintTileOperation(tile, painter, state, isLowResPrefetch); TilesManager::instance()->scheduleOperation(operation); } } Tile* TileGrid::getTile(int x, int y) { for (unsigned int i = 0; i x() == x && tile->y() == y) return tile; } return 0; } int TileGrid::nbTextures(IntRect& area, float scale) { IntRect tileBounds = computeTilesArea(area, scale); int numberTextures = tileBounds.width() * tileBounds.height(); // add the number of dirty tiles in the bounds, as they take up double // textures for double buffering for (unsigned int i = 0; i isDirty() && tile->x() >= tileBounds.x() && tile->x() <= tileBounds.maxX() && tile->y() >= tileBounds.y() && tile->y() <= tileBounds.maxY()) numberTextures++; } return numberTextures; } void TileGrid::drawGL(const IntRect& visibleArea, float opacity, const TransformationMatrix* transform, const Color* background) { m_area = computeTilesArea(visibleArea, m_scale); if (m_area.width() == 0 || m_area.height() == 0) return; float invScale = 1 / m_scale; const float tileWidth = TilesManager::tileWidth() * invScale; const float tileHeight = TilesManager::tileHeight() * invScale; int drawn = 0; SkRegion missingRegion; bool translucentBaseSurface = background ? (background->hasAlpha() && background->alpha() > 0) : false; if (translucentBaseSurface) { SkIRect totalArea = SkIRect::MakeXYWH(m_area.x(), m_area.y(), m_area.width(), m_area.height()); missingRegion = SkRegion(totalArea); } for (unsigned int i = 0; i < m_tiles.size(); i++) { Tile* tile = m_tiles[i]; bool tileInView = tile->isTileVisible(m_area); if (tileInView) { SkRect rect; rect.fLeft = tile->x() * tileWidth; rect.fTop = tile->y() * tileHeight; rect.fRight = rect.fLeft + tileWidth; rect.fBottom = rect.fTop + tileHeight; ALOGV("tile %p (layer tile: %d) %d,%d at scale %.2f vs %.2f [ready: %d] dirty: %d", tile, tile->isLayerTile(), tile->x(), tile->y(), tile->scale(), m_scale, tile->isTileReady(), tile->isDirty()); bool success = tile->drawGL(opacity, rect, m_scale, transform); if (translucentBaseSurface && success) { // Cut the successful drawn tile area from the missing region. missingRegion.op(SkIRect::MakeXYWH(tile->x(), tile->y(), 1, 1), SkRegion::kDifference_Op); } if (tile->frontTexture()) drawn++; } if (translucentBaseSurface) TilesManager::instance()->getProfiler()->nextTile(tile, invScale, tileInView); } // Draw missing Regions with blend turned on if (translucentBaseSurface) drawMissingRegion(missingRegion, opacity, background); ALOGV("TT %p drew %d tiles, scale %f", this, drawn, m_scale); } void TileGrid::drawMissingRegion(const SkRegion& region, float opacity, const Color* background) { SkRegion::Iterator iterator(region); const float tileWidth = TilesManager::tileWidth() / m_scale; const float tileHeight = TilesManager::tileHeight() / m_scale; ShaderProgram* shader = TilesManager::instance()->shader(); while (!iterator.done()) { SkIRect r = iterator.rect(); SkRect rect; rect.fLeft = r.x() * tileWidth; rect.fTop = r.y() * tileHeight; rect.fRight = rect.fLeft + tileWidth * r.width(); rect.fBottom = rect.fTop + tileHeight * r.height(); ALOGV("draw tile x y, %d %d (%d %d) opacity %f", r.x(), r.y(), r.width(), r.height(), opacity); // Skia is using pre-multiplied color. Color postAlpha = Color(background->red() * background->alpha() / 255, background->green() * background->alpha() / 255, background->blue() * background->alpha() / 255, background->alpha() ); shader->drawQuad(rect, 0, opacity, postAlpha); iterator.next(); } } void TileGrid::removeTiles() { for (unsigned int i = 0; i < m_tiles.size(); i++) { delete m_tiles[i]; } m_tiles.clear(); } void TileGrid::discardTextures() { ALOGV("TT %p discarding textures", this); for (unsigned int i = 0; i < m_tiles.size(); i++) m_tiles[i]->discardTextures(); } } // namespace WebCore