/* * Copyright 2011 The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "VideoLayerAndroid.h" #include "RenderSkinMediaButton.h" #include "TilesManager.h" #include #include #if USE(ACCELERATED_COMPOSITING) #ifdef DEBUG #include #include #undef XLOG #define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "VideoLayerAndroid", __VA_ARGS__) #else #undef XLOG #define XLOG(...) #endif // DEBUG namespace WebCore { GLuint VideoLayerAndroid::m_spinnerOuterTextureId = 0; GLuint VideoLayerAndroid::m_spinnerInnerTextureId = 0; GLuint VideoLayerAndroid::m_posterTextureId = 0; GLuint VideoLayerAndroid::m_backgroundTextureId = 0; bool VideoLayerAndroid::m_createdTexture = false; double VideoLayerAndroid::m_rotateDegree = 0; const IntRect VideoLayerAndroid::buttonRect(0, 0, IMAGESIZE, IMAGESIZE); VideoLayerAndroid::VideoLayerAndroid() : LayerAndroid((RenderLayer*)0) { init(); } VideoLayerAndroid::VideoLayerAndroid(const VideoLayerAndroid& layer) : LayerAndroid(layer) { init(); } void VideoLayerAndroid::init() { // m_surfaceTexture is only useful on UI thread, no need to copy. // And it will be set at setBaseLayer timeframe m_playerState = INITIALIZED; } // We can use this function to set the Layer to point to surface texture. void VideoLayerAndroid::setSurfaceTexture(sp texture, int textureName, PlayerState playerState) { m_surfaceTexture = texture; m_playerState = playerState; TilesManager::instance()->videoLayerManager()->registerTexture(uniqueId(), textureName); } GLuint VideoLayerAndroid::createSpinnerInnerTexture() { return createTextureFromImage(RenderSkinMediaButton::SPINNER_INNER); } GLuint VideoLayerAndroid::createSpinnerOuterTexture() { return createTextureFromImage(RenderSkinMediaButton::SPINNER_OUTER); } GLuint VideoLayerAndroid::createPosterTexture() { return createTextureFromImage(RenderSkinMediaButton::VIDEO); } GLuint VideoLayerAndroid::createTextureFromImage(int buttonType) { SkRect rect = SkRect(buttonRect); SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, rect.width(), rect.height()); bitmap.allocPixels(); bitmap.eraseColor(0); SkCanvas canvas(bitmap); canvas.drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); RenderSkinMediaButton::Draw(&canvas, buttonRect, buttonType, true); GLuint texture; glGenTextures(1, &texture); GLUtils::createTextureWithBitmap(texture, bitmap); bitmap.reset(); return texture; } GLuint VideoLayerAndroid::createBackgroundTexture() { GLuint texture; glGenTextures(1, &texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLubyte pixels[4 *3] = { 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128 }; glBindTexture(GL_TEXTURE_2D, texture); GLUtils::checkGlError("glBindTexture"); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); GLUtils::checkGlError("glTexImage2D"); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); return texture; } bool VideoLayerAndroid::drawGL(GLWebViewState* glWebViewState, SkMatrix& matrix) { // Lazily allocated the textures. if (!m_createdTexture) { m_backgroundTextureId = createBackgroundTexture(); m_spinnerOuterTextureId = createSpinnerOuterTexture(); m_spinnerInnerTextureId = createSpinnerInnerTexture(); m_posterTextureId = createPosterTexture(); m_createdTexture = true; } SkRect rect = SkRect::MakeSize(getSize()); GLfloat surfaceMatrix[16]; SkRect innerRect = SkRect(buttonRect); if (innerRect.contains(rect)) innerRect = rect; innerRect.offset((rect.width() - IMAGESIZE) / 2 , (rect.height() - IMAGESIZE) / 2); // Draw the poster image, the progressing image or the Video depending // on the player's state. if (m_playerState == PREPARING) { // Show the progressing animation, with two rotating circles TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect, m_backgroundTextureId, 1, true); TransformationMatrix addReverseRotation; TransformationMatrix addRotation = m_drawTransform; addRotation.translate(innerRect.fLeft, innerRect.fTop); addRotation.translate(IMAGESIZE / 2, IMAGESIZE / 2); addReverseRotation = addRotation; addRotation.rotate(m_rotateDegree); addRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2); SkRect size = SkRect::MakeWH(innerRect.width(), innerRect.height()); TilesManager::instance()->shader()->drawLayerQuad(addRotation, size, m_spinnerOuterTextureId, 1, true); addReverseRotation.rotate(-m_rotateDegree); addReverseRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2); TilesManager::instance()->shader()->drawLayerQuad(addReverseRotation, size, m_spinnerInnerTextureId, 1, true); m_rotateDegree += ROTATESTEP; } else if (m_playerState == PLAYING && m_surfaceTexture.get()) { // Show the real video. m_surfaceTexture->updateTexImage(); m_surfaceTexture->getTransformMatrix(surfaceMatrix); GLuint textureId = TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId()); TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, rect, textureId); TilesManager::instance()->videoLayerManager()->updateMatrix(uniqueId(), surfaceMatrix); } else { GLuint textureId = TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId()); GLfloat* matrix = TilesManager::instance()->videoLayerManager()->getMatrix(uniqueId()); if (textureId && matrix) { // Show the screen shot for each video. TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform, matrix, rect, textureId); } else { // Show the static poster b/c there is no screen shot available. TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect, m_backgroundTextureId, 1, true); TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, innerRect, m_posterTextureId, 1, true); } } return drawChildrenGL(glWebViewState, matrix); } } #endif // USE(ACCELERATED_COMPOSITING)