/* * Copyright 2012, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CanvasTexture_h #define CanvasTexture_h #if USE(ACCELERATED_COMPOSITING) #include "CanvasLayer.h" #include #include namespace android { class SurfaceTexture; class SurfaceTextureClient; } namespace WebCore { class CanvasTexture : public ThreadSafeRefCounted { public: /******************************************** * Called by both threads ********************************************/ static PassRefPtr getCanvasTexture(CanvasLayer* layer); bool setHwAccelerated(bool hwAccelerated); /******************************************** * Called by WebKit thread ********************************************/ void setSize(const IntSize& size); SurfaceTextureClient* nativeWindow(); bool uploadImageBuffer(ImageBuffer* imageBuffer); bool hasValidTexture() { return m_hasValidTexture; } /******************************************** * Called by UI thread WITH GL context ********************************************/ virtual ~CanvasTexture(); void requireTexture(); GLuint texture() { requireTexture(); return m_texture; } bool updateTexImage(); private: /******************************************** * Called by both threads ********************************************/ void destroySurfaceTextureLocked(); /******************************************** * Called by WebKit thread ********************************************/ CanvasTexture(int layerId); bool useSurfaceTexture(); IntSize m_size; int m_layerId; GLuint m_texture; android::Mutex m_surfaceLock; sp m_surfaceTexture; sp m_ANW; bool m_hasValidTexture; bool m_useHwAcceleration; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // CanvasTexture_h