/* * Copyright 2011 The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VideoLayerAndroid_h #define VideoLayerAndroid_h #if USE(ACCELERATED_COMPOSITING) #include "GLUtils.h" #include "LayerAndroid.h" #include namespace android { class SurfaceTexture; } namespace WebCore { // state get from UI thread to decide which image to draw. // PREPARING should be the progressing image // PLAYING will be the Video (Surface Texture). // Otherwise will draw a static image. // NOTE: These values are matching the ones in HTML5VideoView.java // Please keep them in sync when changed here. typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RESETTED, RELEASED} PlayerState; class VideoLayerAndroid : public LayerAndroid { public: VideoLayerAndroid(); explicit VideoLayerAndroid(const VideoLayerAndroid& layer); virtual bool isVideo() const { return true; } virtual LayerAndroid* copy() const { return new VideoLayerAndroid(*this); } // The following functions are called in UI thread only. virtual bool drawGL(bool layerTilesDisabled); void setSurfaceTexture(sp texture, int textureName, PlayerState playerState); virtual bool needsIsolatedSurface() { return true; } private: void init(); void showPreparingAnimation(const SkRect& rect, const SkRect innerRect); SkRect calVideoRect(const SkRect& rect); // Surface texture for showing the video is actually allocated in Java side // and passed into this native code. sp m_surfaceTexture; PlayerState m_playerState; static double m_rotateDegree; static const int ROTATESTEP = 12; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // VideoLayerAndroid_h