/* * Copyright 2011, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ImageTexture_h #define ImageTexture_h #include "GLUtils.h" #include "SkBitmap.h" #include "SkBitmapRef.h" #include "SkPicture.h" #include "SkRefCnt.h" #include "TilePainter.h" namespace WebCore { class GLWebViewState; class LayerAndroid; class TexturesResult; class TileGrid; ///////////////////////////////////////////////////////////////////////////////// // Image sharing codepath for layers ///////////////////////////////////////////////////////////////////////////////// // // Layers containing only an image take a slightly different codepath; // GraphicsLayer::setContentsToImage() is called on the webcore thread, // passing an Image instance. We get the native image (an SkBitmap) and create // an ImageTexture instance with it (or increment the refcount of an existing // instance if the SkBitmap is similar to one already stored in ImagesManager, // i.e. if two GraphicsLayer share the same image). // // To detect if an image is similar, we compute and use a CRC. Each ImageTexture // is stored in ImagesManager using its CRC as a hash key. // Simply comparing the address is not enough -- different image could end up // at the same address (i.e. the image is deallocated then a new one is // reallocated at the old address) // // Each ImageTexture's CRC being unique, LayerAndroid instances simply store that // and retain/release the corresponding ImageTexture (so that // queued painting request will work correctly and not crash...). // LayerAndroid running on the UI thread will get the corresponding // ImageTexture at draw time. // // ImageTexture recopy the original SkBitmap so that they can safely be used // on a different thread; it uses TileGrid to allocate and paint the image, // so that we can share the same textures and limits as the rest of the layers. // ///////////////////////////////////////////////////////////////////////////////// class ImageTexture : public TilePainter { public: ImageTexture(SkBitmap* bmp, unsigned crc); virtual ~ImageTexture(); bool prepareGL(GLWebViewState*); void drawGL(LayerAndroid* layer, float opacity, FloatPoint* offset = 0); void drawCanvas(SkCanvas*, SkRect&); bool hasContentToShow(); SkBitmap* bitmap() { return m_image; } unsigned imageCRC() { return m_crc; } static SkBitmap* convertBitmap(SkBitmap* bitmap); static unsigned computeCRC(const SkBitmap* bitmap); bool equalsCRC(unsigned crc); // methods used by TileGrid virtual bool paint(SkCanvas* canvas); virtual float opacity(); int nbTextures(); virtual SurfaceType type() { return TilePainter::Image; } unsigned int getImageTextureId(); private: const TransformationMatrix* transform(); void getImageToLayerScale(float* scaleW, float* scaleH) const; SkBitmapRef* m_imageRef; SkBitmap* m_image; TileGrid* m_tileGrid; LayerAndroid* m_layer; SkPicture* m_picture; TransformationMatrix m_layerMatrix; unsigned m_crc; }; } // namespace WebCore #endif // ImageTexture