/* * Copyright 2012, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Surface_h #define Surface_h #include "Color.h" #include "IntRect.h" #include "TilePainter.h" #include "Vector.h" class SkCanvas; class SkRegion; namespace WebCore { class Tile; class SurfaceBacking; class LayerAndroid; class TexturesResult; class Surface : public TilePainter { public: Surface(); virtual ~Surface(); bool tryUpdateSurface(Surface* oldSurface); void addLayer(LayerAndroid* layer, const TransformationMatrix& transform); void prepareGL(bool layerTilesDisabled, bool updateWithBlit); bool drawGL(bool layerTilesDisabled); void swapTiles(bool calculateFrameworkInvals); void addFrameworkInvals(); bool isReady(); bool isMissingContent(); bool canUpdateWithBlit(); void computeTexturesAmount(TexturesResult* result); LayerAndroid* getFirstLayer() const { return m_layers[0]; } bool needsTexture() { return m_needsTexture; } bool isBase(); // don't allow transform fudging for merged layers - they need the transform // static at paint time, and are always aligned to 0,0 doc coordinates. bool allowTransformFudging() const { return singleLayer(); } // TilePainter methods virtual bool paint(SkCanvas* canvas); virtual float opacity(); virtual Color* background(); virtual bool blitFromContents(Tile* tile); private: IntRect computePrepareArea(); IntRect visibleContentArea(bool force3dContentVisible = false) const; IntRect fullContentArea(); bool singleLayer() const { return m_layers.size() == 1; } bool useAggressiveRendering(); const TransformationMatrix* drawTransform(); IntRect m_fullContentArea; TransformationMatrix m_drawTransform; SurfaceBacking* m_surfaceBacking; bool m_needsTexture; float m_maxZoomScale; Vector m_layers; Color m_background; }; class LayerMergeState { public: LayerMergeState(Vector* const allGroups) : surfaceList(allGroups) , currentSurface(0) , nonMergeNestedLevel(0) , depth(0) {} // vector storing all generated layer groups Vector* const surfaceList; // currently merging group. if cleared, no more layers may join Surface* currentSurface; // records depth within non-mergeable parents (clipping, fixed, scrolling) // and disable merging therein. int nonMergeNestedLevel; // counts layer tree depth for debugging int depth; }; } // namespace WebCore #endif //#define Surface_h