/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define LOG_TAG "TileTexture" #define LOG_NDEBUG 1 #include "config.h" #include "TileTexture.h" #include "AndroidLog.h" #include "Tile.h" #include "ClassTracker.h" #include "DrawQuadData.h" #include "GLUtils.h" #include "GLWebViewState.h" #include "TextureOwner.h" #include "TilesManager.h" namespace WebCore { TileTexture::TileTexture(uint32_t w, uint32_t h) : m_owner(0) , m_isPureColor(false) { m_size.set(w, h); m_ownTextureId = 0; #ifdef DEBUG_COUNT ClassTracker::instance()->increment("TileTexture"); #endif } TileTexture::~TileTexture() { #ifdef DEBUG_COUNT ClassTracker::instance()->decrement("TileTexture"); #endif } void TileTexture::requireGLTexture() { if (!m_ownTextureId) m_ownTextureId = GLUtils::createTileGLTexture(m_size.width(), m_size.height()); } void TileTexture::discardGLTexture() { if (m_ownTextureId) GLUtils::deleteTexture(&m_ownTextureId); if (m_owner) { // clear both Tile->Texture and Texture->Tile links m_owner->removeTexture(this); release(m_owner); } } bool TileTexture::acquire(TextureOwner* owner) { if (m_owner == owner) return true; return setOwner(owner); } bool TileTexture::setOwner(TextureOwner* owner) { bool proceed = true; if (m_owner && m_owner != owner) proceed = m_owner->removeTexture(this); if (proceed) { m_owner = owner; return true; } return false; } bool TileTexture::release(TextureOwner* owner) { ALOGV("texture %p releasing tile %p, m_owner %p", this, owner, m_owner); if (m_owner != owner) return false; m_owner = 0; return true; } void TileTexture::transferComplete() { if (m_owner) { Tile* owner = static_cast(m_owner); owner->backTextureTransfer(); } else ALOGE("ERROR: owner missing after transfer of texture %p", this); } void TileTexture::drawGL(bool isLayer, const SkRect& rect, float opacity, const TransformationMatrix* transform, bool forceBlending, bool usePointSampling, const FloatRect& fillPortion) { ShaderProgram* shader = TilesManager::instance()->shader(); if (isLayer && !transform) { ALOGE("ERROR: Missing tranform for layers!"); return; } // For base layer, we just follow the forceBlending, otherwise, blending is // always turned on. // TODO: Don't blend tiles if they are fully opaque. bool useBlending = forceBlending || isLayer; DrawQuadData commonData(isLayer ? LayerQuad : BaseQuad, transform, &rect, opacity, useBlending, fillPortion); if (isPureColor()) { PureColorQuadData data(commonData, pureColor()); shader->drawQuad(&data); } else { GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; TextureQuadData data(commonData, m_ownTextureId, GL_TEXTURE_2D, filter); shader->drawQuad(&data); } } } // namespace WebCore