/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TileTexture_h #define TileTexture_h #include "Color.h" #include "FloatRect.h" #include "SkBitmap.h" #include "SkRect.h" #include "SkSize.h" #include "TextureInfo.h" #include class SkCanvas; namespace WebCore { class TextureOwner; class Tile; class TransformationMatrix; class TileTexture { public: // This object is to be constructed on the consumer's thread and must have // a width and height greater than 0. TileTexture(uint32_t w, uint32_t h); virtual ~TileTexture(); // allows consumer thread to assign ownership of the texture to the tile. It // returns false if ownership cannot be transferred because the tile is busy bool acquire(TextureOwner* owner); bool release(TextureOwner* owner); // set the texture owner if not busy. Return false if busy, true otherwise. bool setOwner(TextureOwner* owner); // private member accessor functions TextureOwner* owner() { return m_owner; } // only used by the consumer thread const SkSize& getSize() const { return m_size; } // OpenGL ID of backing texture, 0 when not allocated GLuint m_ownTextureId; // these are used for dynamically (de)allocating backing graphics memory void requireGLTexture(); void discardGLTexture(); void transferComplete(); TextureInfo* getTextureInfo() { return &m_ownTextureInfo; } // Make sure the following pureColor getter/setter are only read/written // in UI thread. Therefore no need for a lock. void setPure(bool pure) { m_isPureColor = pure; } bool isPureColor() {return m_isPureColor; } void setPureColor(const Color& color) { m_pureColor = color; setPure(true); } Color pureColor() { return m_pureColor; } void drawGL(bool isLayer, const SkRect& rect, float opacity, const TransformationMatrix* transform, bool forceBlending, bool usePointSampling, const FloatRect& fillPortion); private: TextureInfo m_ownTextureInfo; SkSize m_size; // Tile owning the texture, only modified by UI thread TextureOwner* m_owner; // When the whole tile is single color, skip the transfer queue and draw // it directly through shader. bool m_isPureColor; Color m_pureColor; }; } // namespace WebCore #endif // TileTexture_h