/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef PlatformCAAnimation_h #define PlatformCAAnimation_h #if USE(ACCELERATED_COMPOSITING) #include "Color.h" #include "FloatPoint3D.h" #include "TransformationMatrix.h" #include #include #include #if PLATFORM(MAC) #ifdef __OBJC__ @class CAPropertyAnimation; #else class CAPropertyAnimation; #endif typedef CAPropertyAnimation* PlatformAnimationRef; #elif PLATFORM(WIN) typedef struct _CACFAnimation* CACFAnimationRef; typedef CACFAnimationRef PlatformAnimationRef; #endif namespace WebCore { class FloatRect; class PlatformCAAnimation; class TimingFunction; class PlatformCAAnimation : public RefCounted { public: friend class PlatformCALayer; enum AnimationType { Basic, Keyframe }; enum FillModeType { NoFillMode, Forwards, Backwards, Both }; enum ValueFunctionType { NoValueFunction, RotateX, RotateY, RotateZ, ScaleX, ScaleY, ScaleZ, Scale, TranslateX, TranslateY, TranslateZ, Translate }; static PassRefPtr create(AnimationType, const String& keyPath); static PassRefPtr create(PlatformAnimationRef); ~PlatformCAAnimation(); static bool supportsValueFunction(); PassRefPtr copy() const; PlatformAnimationRef platformAnimation() const; AnimationType animationType() const { return m_type; } String keyPath() const; CFTimeInterval beginTime() const; void setBeginTime(CFTimeInterval); CFTimeInterval duration() const; void setDuration(CFTimeInterval); float speed() const; void setSpeed(float); CFTimeInterval timeOffset() const; void setTimeOffset(CFTimeInterval); float repeatCount() const; void setRepeatCount(float); bool autoreverses() const; void setAutoreverses(bool); FillModeType fillMode() const; void setFillMode(FillModeType); void setTimingFunction(const TimingFunction*); void copyTimingFunctionFrom(const PlatformCAAnimation*); bool isRemovedOnCompletion() const; void setRemovedOnCompletion(bool); bool isAdditive() const; void setAdditive(bool); ValueFunctionType valueFunction() const; void setValueFunction(ValueFunctionType); // Basic-animation properties. void setFromValue(float); void setFromValue(const WebCore::TransformationMatrix&); void setFromValue(const FloatPoint3D&); void setFromValue(const WebCore::Color&); void copyFromValueFrom(const PlatformCAAnimation*); void setToValue(float); void setToValue(const WebCore::TransformationMatrix&); void setToValue(const FloatPoint3D&); void setToValue(const WebCore::Color&); void copyToValueFrom(const PlatformCAAnimation*); // Keyframe-animation properties. void setValues(const Vector&); void setValues(const Vector&); void setValues(const Vector&); void setValues(const Vector&); void copyValuesFrom(const PlatformCAAnimation*); void setKeyTimes(const Vector&); void copyKeyTimesFrom(const PlatformCAAnimation*); void setTimingFunctions(const Vector&); void copyTimingFunctionsFrom(const PlatformCAAnimation*); protected: PlatformCAAnimation(AnimationType, const String& keyPath); PlatformCAAnimation(PlatformAnimationRef); private: AnimationType m_type; #if PLATFORM(MAC) RetainPtr m_animation; #elif PLATFORM(WIN) RetainPtr m_animation; #endif }; } #endif // USE(ACCELERATED_COMPOSITING) #endif // PlatformCAAnimation_h