/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "TransformationMatrix.h" #if USE(CA) #include "FloatConversion.h" #include namespace WebCore { TransformationMatrix::TransformationMatrix(const CATransform3D& t) { setMatrix( t.m11, t.m12, t.m13, t.m14, t.m21, t.m22, t.m23, t.m24, t.m31, t.m32, t.m33, t.m34, t.m41, t.m42, t.m43, t.m44); } TransformationMatrix::operator CATransform3D() const { CATransform3D toT3D; toT3D.m11 = narrowPrecisionToFloat(m11()); toT3D.m12 = narrowPrecisionToFloat(m12()); toT3D.m13 = narrowPrecisionToFloat(m13()); toT3D.m14 = narrowPrecisionToFloat(m14()); toT3D.m21 = narrowPrecisionToFloat(m21()); toT3D.m22 = narrowPrecisionToFloat(m22()); toT3D.m23 = narrowPrecisionToFloat(m23()); toT3D.m24 = narrowPrecisionToFloat(m24()); toT3D.m31 = narrowPrecisionToFloat(m31()); toT3D.m32 = narrowPrecisionToFloat(m32()); toT3D.m33 = narrowPrecisionToFloat(m33()); toT3D.m34 = narrowPrecisionToFloat(m34()); toT3D.m41 = narrowPrecisionToFloat(m41()); toT3D.m42 = narrowPrecisionToFloat(m42()); toT3D.m43 = narrowPrecisionToFloat(m43()); toT3D.m44 = narrowPrecisionToFloat(m44()); return toT3D; } } #endif // USE(CA)