/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2011 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GraphicsContext3D.h" #include "PlatformContextCairo.h" #if ENABLE(WEBGL) #include "Image.h" #include "RefPtrCairo.h" #include #include namespace WebCore { bool GraphicsContext3D::getImageData(Image* image, unsigned int format, unsigned int type, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector& outputVector) { if (!image) return false; // We need this to stay in scope because the native image is just a shallow copy of the data. ImageSource decoder(premultiplyAlpha ? ImageSource::AlphaPremultiplied : ImageSource::AlphaNotPremultiplied, ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied); AlphaOp alphaOp = AlphaDoNothing; RefPtr imageSurface; if (image->data()) { decoder.setData(image->data(), true); if (!decoder.frameCount() || !decoder.frameIsCompleteAtIndex(0)) return false; imageSurface = decoder.createFrameAtIndex(0); } else { imageSurface = image->nativeImageForCurrentFrame(); if (!premultiplyAlpha) alphaOp = AlphaDoUnmultiply; } if (!imageSurface) return false; int width = cairo_image_surface_get_width(imageSurface.get()); int height = cairo_image_surface_get_height(imageSurface.get()); if (!width || !height) return false; if (cairo_image_surface_get_format(imageSurface.get()) != CAIRO_FORMAT_ARGB32) return false; unsigned int srcUnpackAlignment = 1; size_t bytesPerRow = cairo_image_surface_get_stride(imageSurface.get()); size_t bitsPerPixel = 32; unsigned int padding = bytesPerRow - bitsPerPixel / 8 * width; if (padding) { srcUnpackAlignment = padding + 1; while (bytesPerRow % srcUnpackAlignment) ++srcUnpackAlignment; } outputVector.resize(width * height * 4); return packPixels(cairo_image_surface_get_data(imageSurface.get()), SourceFormatBGRA8, width, height, srcUnpackAlignment, format, type, alphaOp, outputVector.data()); } void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context) { if (!imagePixels || imageWidth <= 0 || imageHeight <= 0 || canvasWidth <= 0 || canvasHeight <= 0 || !context) return; cairo_t *cr = context->cr(); context->save(); cairo_rectangle(cr, 0, 0, canvasWidth, canvasHeight); cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR); cairo_paint(cr); RefPtr imageSurface = adoptRef(cairo_image_surface_create_for_data( const_cast(imagePixels), CAIRO_FORMAT_ARGB32, imageWidth, imageHeight, imageWidth * 4)); // OpenGL keeps the pixels stored bottom up, so we need to flip the image here. cairo_translate(cr, 0, imageHeight); cairo_scale(cr, 1, -1); cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_source_surface(cr, imageSurface.get(), 0, 0); cairo_rectangle(cr, 0, 0, canvasWidth, -canvasHeight); cairo_fill(cr); context->restore(); } void GraphicsContext3D::setContextLostCallback(PassOwnPtr) { } } // namespace WebCore #endif // ENABLE(WEBGL)