/* * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. * Copyright (C) 2007 Alp Toker * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Gradient.h" #include "GraphicsContextCG.h" #include #include namespace WebCore { void Gradient::platformDestroy() { #if USE_CG_SHADING CGShadingRelease(m_gradient); #else CGGradientRelease(m_gradient); #endif m_gradient = 0; } #if USE_CG_SHADING static void gradientCallback(void* info, const CGFloat* in, CGFloat* out) { float r, g, b, a; static_cast(info)->getColor(*in, &r, &g, &b, &a); out[0] = r; out[1] = g; out[2] = b; out[3] = a; } CGShadingRef Gradient::platformGradient() { if (m_gradient) return m_gradient; const CGFloat intervalRanges[2] = { 0, 1 }; const CGFloat colorComponentRanges[4 * 2] = { 0, 1, 0, 1, 0, 1, 0, 1 }; const CGFunctionCallbacks gradientCallbacks = { 0, gradientCallback, 0 }; RetainPtr colorFunction(AdoptCF, CGFunctionCreate(this, 1, intervalRanges, 4, colorComponentRanges, &gradientCallbacks)); CGColorSpaceRef colorSpace = deviceRGBColorSpaceRef(); if (m_radial) m_gradient = CGShadingCreateRadial(colorSpace, m_p0, m_r0, m_p1, m_r1, colorFunction.get(), true, true); else m_gradient = CGShadingCreateAxial(colorSpace, m_p0, m_p1, colorFunction.get(), true, true); return m_gradient; } #else CGGradientRef Gradient::platformGradient() { if (m_gradient) return m_gradient; sortStopsIfNecessary(); const int cReservedStops = 3; Vector colorComponents; colorComponents.reserveCapacity(m_stops.size() * 4); // RGBA components per stop Vector locations; locations.reserveCapacity(m_stops.size()); for (size_t i = 0; i < m_stops.size(); ++i) { colorComponents.uncheckedAppend(m_stops[i].red); colorComponents.uncheckedAppend(m_stops[i].green); colorComponents.uncheckedAppend(m_stops[i].blue); colorComponents.uncheckedAppend(m_stops[i].alpha); locations.uncheckedAppend(m_stops[i].stop); } m_gradient = CGGradientCreateWithColorComponents(deviceRGBColorSpaceRef(), colorComponents.data(), locations.data(), m_stops.size()); return m_gradient; } #endif void Gradient::fill(GraphicsContext* context, const FloatRect& rect) { context->clip(rect); paint(context); } void Gradient::paint(GraphicsContext* context) { CGContextRef ctx = context->platformContext(); paint(ctx); } void Gradient::paint(CGContextRef context) { #if USE_CG_SHADING CGContextDrawShading(context, platformGradient()); #else CGGradientDrawingOptions extendOptions = kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation; if (m_radial) { bool needScaling = aspectRatio() != 1; if (needScaling) { CGContextSaveGState(context); // Scale from the center of the gradient. We only ever scale non-deprecated gradients, // for which m_p0 == m_p1. ASSERT(m_p0 == m_p1); CGContextTranslateCTM(context, m_p0.x(), m_p0.y()); CGContextScaleCTM(context, 1, 1 / aspectRatio()); CGContextTranslateCTM(context, -m_p0.x(), -m_p0.y()); } CGContextDrawRadialGradient(context, platformGradient(), m_p0, m_r0, m_p1, m_r1, extendOptions); if (needScaling) CGContextRestoreGState(context); } else CGContextDrawLinearGradient(context, platformGradient(), m_p0, m_p1, extendOptions); #endif } } //namespace