/* * Copyright (C) 2004, 2005, 2006 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BitmapImage.h" #if USE(CG) #include "AffineTransform.h" #include "FloatConversion.h" #include "FloatRect.h" #include "GraphicsContextCG.h" #include "ImageObserver.h" #include "PDFDocumentImage.h" #include "PlatformString.h" #include #include #if PLATFORM(MAC) || PLATFORM(CHROMIUM) #include "WebCoreSystemInterface.h" #endif #if PLATFORM(WIN) #include #endif namespace WebCore { bool FrameData::clear(bool clearMetadata) { if (clearMetadata) m_haveMetadata = false; if (m_frame) { CGImageRelease(m_frame); m_frame = 0; return true; } return false; } // ================================================ // Image Class // ================================================ BitmapImage::BitmapImage(CGImageRef cgImage, ImageObserver* observer) : Image(observer) , m_currentFrame(0) , m_frames(0) , m_frameTimer(0) , m_repetitionCount(cAnimationNone) , m_repetitionCountStatus(Unknown) , m_repetitionsComplete(0) , m_isSolidColor(false) , m_checkedForSolidColor(false) , m_animationFinished(true) , m_allDataReceived(true) , m_haveSize(true) , m_sizeAvailable(true) , m_decodedSize(0) , m_haveFrameCount(true) , m_frameCount(1) { initPlatformData(); CGFloat width = CGImageGetWidth(cgImage); CGFloat height = CGImageGetHeight(cgImage); m_decodedSize = width * height * 4; m_size = IntSize(width, height); m_frames.grow(1); m_frames[0].m_frame = cgImage; m_frames[0].m_hasAlpha = true; m_frames[0].m_haveMetadata = true; checkForSolidColor(); } // Drawing Routines void BitmapImage::checkForSolidColor() { m_checkedForSolidColor = true; if (frameCount() > 1) { m_isSolidColor = false; return; } CGImageRef image = frameAtIndex(0); // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA RetainPtr bmap(AdoptCF, CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big)); if (!bmap) return; GraphicsContext(bmap.get()).setCompositeOperation(CompositeCopy); CGRect dst = { {0, 0}, {1, 1} }; CGContextDrawImage(bmap.get(), dst, image); if (pixel[3] == 0) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; } } static RetainPtr imageWithColorSpace(CGImageRef originalImage, ColorSpace colorSpace) { CGColorSpaceRef originalColorSpace = CGImageGetColorSpace(originalImage); // If the image already has a (non-device) color space, we don't want to // override it, so return. if (!originalColorSpace || !CFEqual(originalColorSpace, deviceRGBColorSpaceRef())) return originalImage; switch (colorSpace) { case ColorSpaceDeviceRGB: return originalImage; case ColorSpaceSRGB: return RetainPtr(AdoptCF, CGImageCreateCopyWithColorSpace(originalImage, sRGBColorSpaceRef())); case ColorSpaceLinearRGB: return RetainPtr(AdoptCF, CGImageCreateCopyWithColorSpace(originalImage, linearRGBColorSpaceRef())); } ASSERT_NOT_REACHED(); return originalImage; } CGImageRef BitmapImage::getCGImageRef() { return frameAtIndex(0); } CGImageRef BitmapImage::getFirstCGImageRefOfSize(const IntSize& size) { size_t count = frameCount(); for (size_t i = 0; i < count; ++i) { CGImageRef cgImage = frameAtIndex(i); if (IntSize(CGImageGetWidth(cgImage), CGImageGetHeight(cgImage)) == size) return cgImage; } // Fallback to the default CGImageRef if we can't find the right size return getCGImageRef(); } void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp) { startAnimation(); RetainPtr image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp); return; } float currHeight = CGImageGetHeight(image.get()); if (currHeight <= srcRect.y()) return; CGContextRef context = ctxt->platformContext(); ctxt->save(); bool shouldUseSubimage = false; // If the source rect is a subportion of the image, then we compute an inflated destination rect that will hold the entire image // and then set a clip to the portion that we want to display. FloatRect adjustedDestRect = destRect; FloatSize selfSize = currentFrameSize(); if (srcRect.size() != selfSize) { CGInterpolationQuality interpolationQuality = CGContextGetInterpolationQuality(context); // When the image is scaled using high-quality interpolation, we create a temporary CGImage // containing only the portion we want to display. We need to do this because high-quality // interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed // into the destination rect. See . shouldUseSubimage = (interpolationQuality != kCGInterpolationNone) && (srcRect.size() != destRect.size() || !ctxt->getCTM().isIdentityOrTranslationOrFlipped()); float xScale = srcRect.width() / destRect.width(); float yScale = srcRect.height() / destRect.height(); if (shouldUseSubimage) { FloatRect subimageRect = srcRect; float leftPadding = srcRect.x() - floorf(srcRect.x()); float topPadding = srcRect.y() - floorf(srcRect.y()); subimageRect.move(-leftPadding, -topPadding); adjustedDestRect.move(-leftPadding / xScale, -topPadding / yScale); subimageRect.setWidth(ceilf(subimageRect.width() + leftPadding)); adjustedDestRect.setWidth(subimageRect.width() / xScale); subimageRect.setHeight(ceilf(subimageRect.height() + topPadding)); adjustedDestRect.setHeight(subimageRect.height() / yScale); image.adoptCF(CGImageCreateWithImageInRect(image.get(), subimageRect)); if (currHeight < srcRect.maxY()) { ASSERT(CGImageGetHeight(image.get()) == currHeight - CGRectIntegral(srcRect).origin.y); adjustedDestRect.setHeight(CGImageGetHeight(image.get()) / yScale); } } else { adjustedDestRect.setLocation(FloatPoint(destRect.x() - srcRect.x() / xScale, destRect.y() - srcRect.y() / yScale)); adjustedDestRect.setSize(FloatSize(selfSize.width() / xScale, selfSize.height() / yScale)); } CGContextClipToRect(context, destRect); } // If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly. if (!shouldUseSubimage && currHeight < selfSize.height()) adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / selfSize.height()); ctxt->setCompositeOperation(compositeOp); // Flip the coords. CGContextScaleCTM(context, 1, -1); adjustedDestRect.setY(-adjustedDestRect.maxY()); // Adjust the color space. image = imageWithColorSpace(image.get(), styleColorSpace); // Draw the image. CGContextDrawImage(context, adjustedDestRect, image.get()); ctxt->restore(); if (imageObserver()) imageObserver()->didDraw(this); } static void drawPatternCallback(void* info, CGContextRef context) { CGImageRef image = (CGImageRef)info; CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image); } void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect) { if (!nativeImageForCurrentFrame()) return; ASSERT(patternTransform.isInvertible()); if (!patternTransform.isInvertible()) // Avoid a hang under CGContextDrawTiledImage on release builds. return; #if !ASSERT_DISABLED if (this->isBitmapImage()) ASSERT(static_cast(this)->notSolidColor()); #endif CGContextRef context = ctxt->platformContext(); ctxt->save(); CGContextClipToRect(context, destRect); ctxt->setCompositeOperation(op); CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height()); CGContextScaleCTM(context, 1, -1); // Compute the scaled tile size. float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d()); // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being // the origin). float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out. float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight); CGImageRef tileImage = nativeImageForCurrentFrame(); float h = CGImageGetHeight(tileImage); RetainPtr subImage; if (tileRect.size() == size()) subImage = tileImage; else { // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen // because sub-images are only used for border-image, which only renders when the image is fully decoded. ASSERT(h == height()); subImage.adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect)); } // Adjust the color space. subImage = imageWithColorSpace(subImage.get(), styleColorSpace); #ifndef BUILDING_ON_TIGER // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that // its buffer is the same size as the overall image. Because a partially decoded CGImageRef with a smaller width or height than the // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case. // FIXME: Could create WebKitSystemInterface SPI for CGCreatePatternWithImage2 and probably make Tiger tile faster as well. // FIXME: We cannot use CGContextDrawTiledImage with scaled tiles on Leopard, because it suffers from rounding errors. Snow Leopard is ok. float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a()); float w = CGImageGetWidth(tileImage); #ifdef BUILDING_ON_LEOPARD if (w == size().width() && h == size().height() && scaledTileWidth == tileRect.width() && scaledTileHeight == tileRect.height()) #else if (w == size().width() && h == size().height()) #endif CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get()); else { #endif // On Leopard, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image. // On Tiger this code runs all the time. This code is suboptimal because the pattern does not reference the image directly, and the // pattern is destroyed before exiting the function. This means any decoding the pattern does doesn't end up cached anywhere, so we // redecode every time we paint. static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL }; CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY); matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context)); // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top. matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h); RetainPtr pattern(AdoptCF, CGPatternCreate(subImage.get(), CGRectMake(0, 0, tileRect.width(), tileRect.height()), matrix, tileRect.width(), tileRect.height(), kCGPatternTilingConstantSpacing, true, &patternCallbacks)); if (!pattern) { ctxt->restore(); return; } RetainPtr patternSpace(AdoptCF, CGColorSpaceCreatePattern(0)); CGFloat alpha = 1; RetainPtr color(AdoptCF, CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha)); CGContextSetFillColorSpace(context, patternSpace.get()); // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy). wkSetPatternBaseCTM(context, CGAffineTransformIdentity); CGContextSetPatternPhase(context, CGSizeZero); CGContextSetFillColorWithColor(context, color.get()); CGContextFillRect(context, CGContextGetClipBoundingBox(context)); #ifndef BUILDING_ON_TIGER } #endif ctxt->restore(); if (imageObserver()) imageObserver()->didDraw(this); } } #endif // USE(CG)