/* * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AffineTransform.h" #include "TransformationMatrix.h" #if USE(CG) #include #include "FloatConversion.h" namespace WebCore { TransformationMatrix::TransformationMatrix(const CGAffineTransform& t) { setA(t.a); setB(t.b); setC(t.c); setD(t.d); setE(t.tx); setF(t.ty); } TransformationMatrix::operator CGAffineTransform() const { return CGAffineTransformMake(narrowPrecisionToCGFloat(a()), narrowPrecisionToCGFloat(b()), narrowPrecisionToCGFloat(c()), narrowPrecisionToCGFloat(d()), narrowPrecisionToCGFloat(e()), narrowPrecisionToCGFloat(f())); } AffineTransform::operator CGAffineTransform() const { return CGAffineTransformMake(narrowPrecisionToCGFloat(a()), narrowPrecisionToCGFloat(b()), narrowPrecisionToCGFloat(c()), narrowPrecisionToCGFloat(d()), narrowPrecisionToCGFloat(e()), narrowPrecisionToCGFloat(f())); } } #endif // USE(CG)