/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GLES2Canvas_h #define GLES2Canvas_h #include "AffineTransform.h" #include "Color.h" #include "ColorSpace.h" #include "GraphicsTypes.h" #include "ImageSource.h" #include "LoopBlinnPathCache.h" #include "Texture.h" #include #include #include namespace WebCore { class Color; class DrawingBuffer; class FloatRect; class GraphicsContext3D; class Path; class SharedGraphicsContext3D; class GLES2Canvas { WTF_MAKE_NONCOPYABLE(GLES2Canvas); public: GLES2Canvas(SharedGraphicsContext3D*, DrawingBuffer*, const IntSize&); ~GLES2Canvas(); void fillPath(const Path&); void fillRect(const FloatRect&, const Color&, ColorSpace); void fillRect(const FloatRect&); void clearRect(const FloatRect&); void setFillColor(const Color&, ColorSpace); void setAlpha(float alpha); void setShadowColor(const Color&, ColorSpace); void setShadowOffset(const FloatSize&); void setShadowBlur(float); void setShadowsIgnoreTransforms(bool); void setCompositeOperation(CompositeOperator); void translate(float x, float y); void rotate(float angleInRadians); void scale(const FloatSize&); void concatCTM(const AffineTransform&); void setCTM(const AffineTransform&); void clipPath(const Path&); void clipOut(const Path&); void save(); void restore(); // non-standard functions // These are not standard GraphicsContext functions, and should be pushed // down into a PlatformContextGLES2 at some point. // This version is called by the canvas->canvas draws. void drawTexturedRect(unsigned texture, const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, ColorSpace, CompositeOperator); // This version is called by BitmapImage::draw(). void drawTexturedRect(Texture*, const FloatRect& srcRect, const FloatRect& dstRect, ColorSpace, CompositeOperator); // This version is called by the above, and by the software->hardware uploads. void drawTexturedRect(Texture*, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform&, float alpha, ColorSpace, CompositeOperator, bool clip); Texture* createTexture(NativeImagePtr, Texture::Format, int width, int height); Texture* getTexture(NativeImagePtr); SharedGraphicsContext3D* context() const { return m_context; } void bindFramebuffer(); DrawingBuffer* drawingBuffer() const { return m_drawingBuffer; } private: void applyState(); void scissorClear(float x, float y, float width, float height); void drawTexturedRectTile(Texture* texture, int tile, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform&, float alpha); void drawTexturedQuad(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform&, float alpha); void drawTexturedQuadMitchell(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform&, float alpha); void convolveRect(unsigned texture, const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, float imageIncrement[2], const float* kernel, int kernelWidth); void tesselateAndFillPath(const Path&, const Color&); void fillPathInternal(const Path&, const Color&); void fillRectInternal(const FloatRect&, const Color&); FloatRect flipRect(const FloatRect&); void clearBorders(const FloatRect&, int width); void beginShadowDraw(); void endShadowDraw(const FloatRect& boundingBox); void beginStencilDraw(unsigned op); void applyClipping(bool enable); void checkGLError(const char* header); IntSize m_size; SharedGraphicsContext3D* m_context; DrawingBuffer* m_drawingBuffer; struct State; typedef WTF::Vector StateVector; StateVector m_stateStack; State* m_state; AffineTransform m_flipMatrix; // Members for GPU-accelerated path rendering. LoopBlinnPathCache m_pathCache; unsigned m_pathIndexBuffer; unsigned m_pathVertexBuffer; }; } #endif // GLES2Canvas_h