/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "GeometryBinding.h" #include "GraphicsContext.h" #include "GraphicsContext3D.h" #include "LayerRendererChromium.h" namespace WebCore { GeometryBinding::GeometryBinding(GraphicsContext3D* context) : m_context(context) , m_quadVerticesVbo(0) , m_quadElementsVbo(0) , m_initialized(false) { // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. float vertices[] = { -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f }; uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad. 0, 1, 2, 3}; // A line path for drawing the layer border. GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo)); GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW)); GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo)); GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW)); m_initialized = true; } GeometryBinding::~GeometryBinding() { GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); } void GeometryBinding::prepareForDraw() { GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo())); GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo())); unsigned offset = 0; GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); offset += 3 * sizeof(float); GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())); GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())); } } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING)