/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ProgramBinding_h #define ProgramBinding_h #if USE(ACCELERATED_COMPOSITING) #include "PlatformString.h" namespace WebCore { class GraphicsContext3D; class ProgramBindingBase { public: explicit ProgramBindingBase(GraphicsContext3D*); ~ProgramBindingBase(); bool init(const String& vertexShader, const String& fragmentShader); unsigned program() const { return m_program; } bool initialized() const { return m_initialized; } protected: unsigned loadShader(unsigned type, const String& shaderSource); unsigned createShaderProgram(const String& vertexShaderSource, const String& fragmentShaderSource); GraphicsContext3D* m_context; unsigned m_program; bool m_initialized; }; template class ProgramBinding : public ProgramBindingBase { public: explicit ProgramBinding(GraphicsContext3D* context) : ProgramBindingBase(context) { if (!ProgramBindingBase::init(m_vertexShader.getShaderString(), m_fragmentShader.getShaderString())) return; if (!m_vertexShader.init(m_context, m_program)) return; if (!m_fragmentShader.init(m_context, m_program)) return; m_initialized = true; } const VertexShader& vertexShader() const { return m_vertexShader; } const FragmentShader& fragmentShader() const { return m_fragmentShader; } private: VertexShader m_vertexShader; FragmentShader m_fragmentShader; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif