/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextureManager_h #define TextureManager_h #include "GraphicsContext3D.h" #include "IntRect.h" #include "IntSize.h" #include #include #include namespace WebCore { typedef int TextureToken; class TextureManager { WTF_MAKE_NONCOPYABLE(TextureManager); public: static PassOwnPtr create(GraphicsContext3D* context, size_t memoryLimitBytes, int maxTextureSize) { return adoptPtr(new TextureManager(context, memoryLimitBytes, maxTextureSize)); } TextureToken getToken(); void releaseToken(TextureToken); bool hasTexture(TextureToken); unsigned requestTexture(TextureToken, IntSize, unsigned textureFormat, bool* newTexture = 0); void protectTexture(TextureToken); void unprotectAllTextures(); bool isProtected(TextureToken); private: TextureManager(GraphicsContext3D*, size_t memoryLimitBytes, int maxTextureSize); struct TextureInfo { IntSize size; unsigned format; unsigned textureId; bool isProtected; }; bool reduceMemoryToLimit(size_t); void addTexture(TextureToken, TextureInfo); void removeTexture(TextureToken, TextureInfo); RefPtr m_context; typedef HashMap TextureMap; TextureMap m_textures; ListHashSet m_textureLRUSet; size_t m_memoryLimitBytes; size_t m_memoryUseBytes; int m_maxTextureSize; TextureToken m_nextToken; }; } #endif