/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "WebGLLayerChromium.h" #include "GraphicsContext3D.h" #include "LayerRendererChromium.h" namespace WebCore { PassRefPtr WebGLLayerChromium::create(GraphicsLayerChromium* owner) { return adoptRef(new WebGLLayerChromium(owner)); } WebGLLayerChromium::WebGLLayerChromium(GraphicsLayerChromium* owner) : CanvasLayerChromium(owner) , m_context(0) , m_textureUpdated(false) { } WebGLLayerChromium::~WebGLLayerChromium() { if (m_context && layerRenderer()) layerRenderer()->removeChildContext(m_context); } void WebGLLayerChromium::updateCompositorResources() { if (!m_contentsDirty) return; GraphicsContext3D* rendererContext = layerRendererContext(); ASSERT(m_context); if (m_textureChanged) { rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE // to get around NPOT texture limitations of GLES. rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); m_textureChanged = false; } // Update the contents of the texture used by the compositor. if (m_contentsDirty && m_textureUpdated) { // prepareTexture copies the contents of the off-screen render target into the texture // used by the compositor. // m_context->prepareTexture(); m_context->markLayerComposited(); m_contentsDirty = false; m_textureUpdated = false; } } void WebGLLayerChromium::setTextureUpdated() { m_textureUpdated = true; } void WebGLLayerChromium::setContext(const GraphicsContext3D* context) { if (m_context != context && layerRenderer()) { if (m_context) layerRenderer()->removeChildContext(m_context); if (context) layerRenderer()->addChildContext(const_cast(context)); } m_context = const_cast(context); unsigned int textureId = m_context->platformTexture(); if (textureId != m_textureId) { m_textureChanged = true; m_textureUpdated = true; } m_textureId = textureId; m_premultipliedAlpha = m_context->getContextAttributes().premultipliedAlpha; } void WebGLLayerChromium::setLayerRenderer(LayerRendererChromium* newLayerRenderer) { if (layerRenderer() != newLayerRenderer) { if (m_context) { if (layerRenderer()) layerRenderer()->removeChildContext(m_context); if (newLayerRenderer) newLayerRenderer->addChildContext(m_context); } LayerChromium::setLayerRenderer(newLayerRenderer); } } } #endif // USE(ACCELERATED_COMPOSITING)