/* * Copyright (C) 2008 Alex Mathews * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * Copyright (C) 2010 Zoltan Herczeg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef LightSource_h #define LightSource_h #if ENABLE(FILTERS) #include "FloatPoint3D.h" #include #include namespace WebCore { enum LightType { LS_DISTANT, LS_POINT, LS_SPOT }; class TextStream; class LightSource : public RefCounted { public: // Light vectors must be calculated for every pixel during // painting. It is expensive to pass all these arguments to // a frequently called function, especially because not all // light sources require all of them. Instead, we just pass // a reference to the following structure struct PaintingData { // SVGFELighting also use them FloatPoint3D lightVector; FloatPoint3D colorVector; float lightVectorLength; // Private members FloatPoint3D directionVector; FloatPoint3D privateColorVector; float coneCutOffLimit; float coneFullLight; int specularExponent; }; LightSource(LightType type) : m_type(type) { } virtual ~LightSource() { } LightType type() const { return m_type; } virtual TextStream& externalRepresentation(TextStream&) const = 0; virtual void initPaintingData(PaintingData&) = 0; // z is a float number, since it is the alpha value scaled by a user // specified "surfaceScale" constant, which type is in the SVG standard virtual void updatePaintingData(PaintingData&, int x, int y, float z) = 0; bool setAzimuth(float); bool setElevation(float); bool setX(float); bool setY(float); bool setZ(float); bool setPointsAtX(float); bool setPointsAtY(float); bool setPointsAtZ(float); bool setSpecularExponent(float); bool setLimitingConeAngle(float); private: LightType m_type; }; } // namespace WebCore #endif // ENABLE(FILTERS) #endif // LightSource_h