/* * Copyright (C) 2008 Alex Mathews * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef PointLightSource_h #define PointLightSource_h #if ENABLE(FILTERS) #include "LightSource.h" namespace WebCore { class PointLightSource : public LightSource { public: static PassRefPtr create(const FloatPoint3D& position) { return adoptRef(new PointLightSource(position)); } const FloatPoint3D& position() const { return m_position; } bool setX(float); bool setY(float); bool setZ(float); virtual void initPaintingData(PaintingData&); virtual void updatePaintingData(PaintingData&, int x, int y, float z); virtual TextStream& externalRepresentation(TextStream&) const; private: PointLightSource(const FloatPoint3D& position) : LightSource(LS_POINT) , m_position(position) { } FloatPoint3D m_position; }; } // namespace WebCore #endif // ENABLE(FILTERS) #endif // PointLightSource_h