/* * Copyright (C) 2008 Alex Mathews * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * Copyright (C) 2010 Zoltan Herczeg * Copyright (C) 2011 University of Szeged * Copyright (C) 2011 Renata Hodovan * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(FILTERS) #include "SpotLightSource.h" #include "TextStream.h" namespace WebCore { // spot-light edge darkening depends on an absolute treshold // according to the SVG 1.1 SE light regression tests static const float antiAliasTreshold = 0.016f; void SpotLightSource::initPaintingData(PaintingData& paintingData) { paintingData.privateColorVector = paintingData.colorVector; paintingData.directionVector.setX(m_direction.x() - m_position.x()); paintingData.directionVector.setY(m_direction.y() - m_position.y()); paintingData.directionVector.setZ(m_direction.z() - m_position.z()); paintingData.directionVector.normalize(); if (!m_limitingConeAngle) { paintingData.coneCutOffLimit = 0.0f; paintingData.coneFullLight = -antiAliasTreshold; } else { float limitingConeAngle = m_limitingConeAngle; if (limitingConeAngle < 0.0f) limitingConeAngle = -limitingConeAngle; if (limitingConeAngle > 90.0f) limitingConeAngle = 90.0f; paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)); paintingData.coneFullLight = paintingData.coneCutOffLimit - antiAliasTreshold; } // Optimization for common specularExponent values if (!m_specularExponent) paintingData.specularExponent = 0; else if (m_specularExponent == 1.0f) paintingData.specularExponent = 1; else // It is neither 0.0f nor 1.0f paintingData.specularExponent = 2; } void SpotLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) { paintingData.lightVector.setX(m_position.x() - x); paintingData.lightVector.setY(m_position.y() - y); paintingData.lightVector.setZ(m_position.z() - z); paintingData.lightVectorLength = paintingData.lightVector.length(); float cosineOfAngle = (paintingData.lightVector * paintingData.directionVector) / paintingData.lightVectorLength; if (cosineOfAngle > paintingData.coneCutOffLimit) { // No light is produced, scanlines are not updated paintingData.colorVector.setX(0.0f); paintingData.colorVector.setY(0.0f); paintingData.colorVector.setZ(0.0f); return; } // Set the color of the pixel float lightStrength; switch (paintingData.specularExponent) { case 0: lightStrength = 1.0f; // -cosineOfAngle ^ 0 == 1 break; case 1: lightStrength = -cosineOfAngle; // -cosineOfAngle ^ 1 == -cosineOfAngle break; default: lightStrength = powf(-cosineOfAngle, m_specularExponent); break; } if (cosineOfAngle > paintingData.coneFullLight) lightStrength *= (paintingData.coneCutOffLimit - cosineOfAngle) / (paintingData.coneCutOffLimit - paintingData.coneFullLight); if (lightStrength > 1.0f) lightStrength = 1.0f; paintingData.colorVector.setX(paintingData.privateColorVector.x() * lightStrength); paintingData.colorVector.setY(paintingData.privateColorVector.y() * lightStrength); paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength); } bool SpotLightSource::setX(float x) { if (m_position.x() == x) return false; m_position.setX(x); return true; } bool SpotLightSource::setY(float y) { if (m_position.y() == y) return false; m_position.setY(y); return true; } bool SpotLightSource::setZ(float z) { if (m_position.z() == z) return false; m_position.setZ(z); return true; } bool SpotLightSource::setPointsAtX(float pointsAtX) { if (m_direction.x() == pointsAtX) return false; m_direction.setX(pointsAtX); return true; } bool SpotLightSource::setPointsAtY(float pointsAtY) { if (m_direction.y() == pointsAtY) return false; m_direction.setY(pointsAtY); return true; } bool SpotLightSource::setPointsAtZ(float pointsAtZ) { if (m_direction.z() == pointsAtZ) return false; m_direction.setZ(pointsAtZ); return true; } bool SpotLightSource::setSpecularExponent(float specularExponent) { if (m_specularExponent == specularExponent) return false; m_specularExponent = specularExponent; return true; } bool SpotLightSource::setLimitingConeAngle(float limitingConeAngle) { if (m_limitingConeAngle == limitingConeAngle) return false; m_limitingConeAngle = limitingConeAngle; return true; } static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) { ts << "x=" << p.x() << " y=" << p.y() << " z=" << p.z(); return ts; } TextStream& SpotLightSource::externalRepresentation(TextStream& ts) const { ts << "[type=SPOT-LIGHT] "; ts << "[position=\"" << position() << "\"]"; ts << "[direction=\"" << direction() << "\"]"; ts << "[specularExponent=\"" << specularExponent() << "\"]"; ts << "[limitingConeAngle=\"" << limitingConeAngle() << "\"]"; return ts; } }; // namespace WebCore #endif // ENABLE(FILTERS)