/* * Copyright (C) 2008 Alex Mathews * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SpotLightSource_h #define SpotLightSource_h #if ENABLE(FILTERS) #include "LightSource.h" namespace WebCore { class SpotLightSource : public LightSource { public: static PassRefPtr create(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) { return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); } const FloatPoint3D& position() const { return m_position; } bool setX(float); bool setY(float); bool setZ(float); const FloatPoint3D& direction() const { return m_direction; } bool setPointsAtX(float); bool setPointsAtY(float); bool setPointsAtZ(float); float specularExponent() const { return m_specularExponent; } bool setSpecularExponent(float); float limitingConeAngle() const { return m_limitingConeAngle; } bool setLimitingConeAngle(float); virtual void initPaintingData(PaintingData&); virtual void updatePaintingData(PaintingData&, int x, int y, float z); virtual TextStream& externalRepresentation(TextStream&) const; private: SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) : LightSource(LS_SPOT) , m_position(position) , m_direction(direction) , m_specularExponent(specularExponent) , m_limitingConeAngle(limitingConeAngle) { } FloatPoint3D m_position; FloatPoint3D m_direction; float m_specularExponent; float m_limitingConeAngle; }; } // namespace WebCore #endif // ENABLE(FILTERS) #endif // SpotLightSource_h