/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LoopBlinnTextureCoords_h #define LoopBlinnTextureCoords_h #include "FloatPoint3D.h" #include "LoopBlinnClassifier.h" #include "LoopBlinnConstants.h" #include namespace WebCore { // Computes three-dimensional texture coordinates for the control // points of a cubic curve for rendering via the shader in "Rendering // Vector Art on the GPU" by Loop and Blinn, GPU Gems 3, Chapter 25. class LoopBlinnTextureCoords { public: // Container for the cubic texture coordinates and other associated // information. struct Result { Result() : isLineOrPoint(false) , hasRenderingArtifact(false) , subdivisionParameterValue(0.0f) { } // The (k, l, m) texture coordinates that are to be associated // with the four control points of the cubic curve. FloatPoint3D klmCoordinates[4]; // Indicates whether the curve is a line or a point, in which case // we do not need to add its triangles to the mesh. bool isLineOrPoint; // For the loop case, indicates whether a rendering artifact was // detected, in which case the curve needs to be further // subdivided. bool hasRenderingArtifact; // If a rendering artifact will occur for the given loop curve, // this is the parameter value (0 <= value <= 1) at which the // curve needs to be subdivided to fix the artifact. float subdivisionParameterValue; }; // Computes the texture coordinates for a cubic curve segment's // control points, given the classification of the curve as well as // an indication of which side is to be filled. static Result compute(const LoopBlinnClassifier::Result& classification, LoopBlinnConstants::FillSide sideToFill); private: // This class does not need to be instantiated. LoopBlinnTextureCoords() { } }; } // namespace WebCore #endif // LoopBlinnTextureCoords_h