/* * Copyright (C) 2006 Dirk Mueller * Copyright (C) 2006 Zack Rusin * Copyright (C) 2006 Simon Hausmann * Copyright (C) 2007 Ryan Leavengood * Copyright (C) 2008 Andrea Anzani * Copyright (C) 2010 Stephan Aßmus * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Image.h" #include "BitmapImage.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "ImageObserver.h" #include "NotImplemented.h" #include "PlatformString.h" #include "SharedBuffer.h" #include "TransformationMatrix.h" #include #include #include // This function loads resources from WebKit Vector loadResourceIntoArray(const char*); namespace WebCore { bool FrameData::clear(bool clearMetadata) { if (clearMetadata) m_haveMetadata = false; if (m_frame) { delete m_frame; m_frame = 0; m_duration = 0.0f; m_hasAlpha = true; return true; } return false; } WTF::PassRefPtr Image::loadPlatformResource(const char* name) { Vector array = loadResourceIntoArray(name); WTF::PassRefPtr image = BitmapImage::create(); RefPtr buffer = SharedBuffer::create(array.data(), array.size()); image->setData(buffer, true); return image; } void BitmapImage::initPlatformData() { } void BitmapImage::invalidatePlatformData() { } // Drawing Routines void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) { if (!m_source.initialized()) return; // Spin the animation to the correct frame before we try to draw it, so we // don't draw an old frame and then immediately need to draw a newer one, // causing flicker and wasting CPU. startAnimation(); BBitmap* image = nativeImageForCurrentFrame(); if (!image || !image->IsValid()) // If the image hasn't fully loaded. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, dst, solidColor(), styleColorSpace, op); return; } ctxt->save(); ctxt->setCompositeOperation(op); BRect srcRect(src); BRect dstRect(dst); // Test using example site at // http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html ctxt->platformContext()->SetDrawingMode(B_OP_ALPHA); ctxt->platformContext()->DrawBitmapAsync(image, srcRect, dstRect); ctxt->restore(); if (imageObserver()) imageObserver()->didDraw(this); } void Image::drawPattern(GraphicsContext* context, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, ColorSpace, CompositeOperator op, const FloatRect& dstRect) { BBitmap* image = nativeImageForCurrentFrame(); if (!image || !image->IsValid()) // If the image hasn't fully loaded. return; // Figure out if the image has any alpha transparency, we can use faster drawing if not bool hasAlpha = false; uint8* bits = reinterpret_cast(image->Bits()); uint32 width = image->Bounds().IntegerWidth() + 1; uint32 height = image->Bounds().IntegerHeight() + 1; uint32 bytesPerRow = image->BytesPerRow(); for (uint32 y = 0; y < height && !hasAlpha; y++) { uint8* p = bits; for (uint32 x = 0; x < width && !hasAlpha; x++) { hasAlpha = p[3] < 255; p += 4; } bits += bytesPerRow; } context->save(); if (hasAlpha) context->platformContext()->SetDrawingMode(B_OP_ALPHA); else context->platformContext()->SetDrawingMode(B_OP_COPY); context->clip(enclosingIntRect(dstRect)); float currentW = phase.x(); BRect bTileRect(tileRect); while (currentW < dstRect.x() + dstRect.width()) { float currentH = phase.y(); while (currentH < dstRect.y() + dstRect.height()) { BRect bDstRect(currentW, currentH, currentW + width - 1, currentH + height - 1); context->platformContext()->DrawBitmapAsync(image, bTileRect, bDstRect); currentH += height; } currentW += width; } context->restore(); if (imageObserver()) imageObserver()->didDraw(this); } void BitmapImage::checkForSolidColor() { m_isSolidColor = false; m_checkedForSolidColor = true; if (frameCount() > 1) return; BBitmap* image = getBBitmap(); if (!image || !image->Bounds().IsValid() || image->Bounds().IntegerWidth() > 0 || image->Bounds().IntegerHeight() > 0) { return; } m_isSolidColor = true; uint8* bits = reinterpret_cast(image->Bits()); m_solidColor = Color(bits[2], bits[1], bits[0], bits[3]); } BBitmap* BitmapImage::getBBitmap() const { return const_cast(this)->frameAtIndex(0); } } // namespace WebCore