/* * Copyright (C) 2007 Ryan Leavengood * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Path.h" #include "AffineTransform.h" #include "FloatRect.h" #include "NotImplemented.h" #include "PlatformString.h" #include namespace WebCore { Path::Path() : m_path(new BRegion()) { } Path::~Path() { delete m_path; } Path::Path(const Path& other) : m_path(new BRegion(*other.platformPath())) { } Path& Path::operator=(const Path& other) { if (&other != this) m_path = other.platformPath(); return *this; } bool Path::hasCurrentPoint() const { return !isEmpty(); } FloatPoint Path::currentPoint() const { // FIXME: implement safe way to return current point of subpath. notImplemented(); float quietNaN = std::numeric_limits::quiet_NaN(); return FloatPoint(quietNaN, quietNaN); } bool Path::contains(const FloatPoint& point, WindRule rule) const { return m_path->Contains(point); } void Path::translate(const FloatSize& size) { notImplemented(); } FloatRect Path::boundingRect() const { return m_path->Frame(); } void Path::moveTo(const FloatPoint& point) { // FIXME: Use OffsetBy? notImplemented(); } void Path::addLineTo(const FloatPoint& p) { notImplemented(); } void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) { notImplemented(); } void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) { notImplemented(); } void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) { notImplemented(); } void Path::closeSubpath() { notImplemented(); } void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) { notImplemented(); } void Path::addRect(const FloatRect& r) { m_path->Include(r); } void Path::addEllipse(const FloatRect& r) { notImplemented(); } void Path::clear() { m_path->MakeEmpty(); } bool Path::isEmpty() const { return !m_path->Frame().IsValid(); } void Path::apply(void* info, PathApplierFunction function) const { notImplemented(); } void Path::transform(const AffineTransform& transform) { notImplemented(); } FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) { notImplemented(); return FloatRect(); } } // namespace WebCore