/* * Copyright (C) 2010 Stephan Aßmus * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "StillImageHaiku.h" #include "GraphicsContext.h" #include "IntSize.h" #include namespace WebCore { StillImage::StillImage(const BBitmap& bitmap) : m_bitmap(&bitmap) { } void StillImage::destroyDecodedData(bool destroyAll) { // This is used for "large" animations to free image data. // It appears it would not apply to StillImage. } unsigned StillImage::decodedSize() const { // FIXME: It could be wise to return 0 here, since we don't want WebCore // to think we eat up memory, since we are not freeing any in // destroyDecodedData() either. return m_bitmap.BitsLength(); } IntSize StillImage::size() const { return IntSize(m_bitmap.Bounds().IntegerWidth() + 1, m_bitmap.Bounds().IntegerHeight() + 1); } NativeImagePtr StillImage::nativeImageForCurrentFrame() { return &m_bitmap; } void StillImage::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& sourceRect, ColorSpace, CompositeOperator op) { if (!m_bitmap.IsValid()) return; context->save(); context->setCompositeOperation(op); context->platformContext()->DrawBitmap(&m_bitmap, sourceRect, destRect); context->restore(); } }