/* * Copyright (C) 2003, 2004, 2005, 2006, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "GraphicsContext.h" #import "GraphicsContextPlatformPrivateCG.h" #import #import #import "LocalCurrentGraphicsContext.h" #import "WebCoreSystemInterface.h" @class NSColor; // FIXME: More of this should use CoreGraphics instead of AppKit. // FIXME: More of this should move into GraphicsContextCG.cpp. namespace WebCore { // NSColor, NSBezierPath, and NSGraphicsContext // calls in this file are all exception-safe, so we don't block // exceptions for those. static void drawFocusRingToContext(CGContextRef context, CGPathRef focusRingPath, CGColorRef color, int radius) { #ifdef BUILDING_ON_TIGER CGContextBeginTransparencyLayer(context, 0); #endif CGContextBeginPath(context); CGContextAddPath(context, focusRingPath); wkDrawFocusRing(context, color, radius); #ifdef BUILDING_ON_TIGER CGContextEndTransparencyLayer(context); #endif } void GraphicsContext::drawFocusRing(const Path& path, int width, int /*offset*/, const Color& color) { // FIXME: Use 'offset' for something? http://webkit.org/b/49909 if (paintingDisabled()) return; int radius = (width - 1) / 2; CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0; drawFocusRingToContext(platformContext(), path.platformPath(), colorRef, radius); } void GraphicsContext::drawFocusRing(const Vector& rects, int width, int offset, const Color& color) { if (paintingDisabled()) return; int radius = (width - 1) / 2; offset += radius; CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0; RetainPtr focusRingPath(AdoptCF, CGPathCreateMutable()); unsigned rectCount = rects.size(); for (unsigned i = 0; i < rectCount; i++) CGPathAddRect(focusRingPath.get(), 0, CGRectInset(rects[i], -offset, -offset)); drawFocusRingToContext(platformContext(), focusRingPath.get(), colorRef, radius); } #ifdef BUILDING_ON_TIGER // Post-Tiger's setPlatformCompositeOperation() is defined in GraphicsContextCG.cpp. void GraphicsContext::setPlatformCompositeOperation(CompositeOperator op) { if (paintingDisabled()) return; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES] setCompositingOperation:(NSCompositingOperation)op]; [pool drain]; } #endif static NSColor* createPatternColor(NSString* name, NSColor* defaultColor, bool& usingDot) { NSImage *image = [NSImage imageNamed:name]; ASSERT(image); // if image is not available, we want to know NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil); if (color) usingDot = true; else color = defaultColor; return color; } // WebKit on Mac is a standard platform component, so it must use the standard platform artwork for underline. void GraphicsContext::drawLineForTextChecking(const FloatPoint& point, float width, TextCheckingLineStyle style) { if (paintingDisabled()) return; // These are the same for misspelling or bad grammar. int patternHeight = cMisspellingLineThickness; float patternWidth = cMisspellingLinePatternWidth; bool usingDot; NSColor *patternColor; switch (style) { case TextCheckingSpellingLineStyle: { // Constants for spelling pattern color. static bool usingDotForSpelling = false; DEFINE_STATIC_LOCAL(RetainPtr, spellingPatternColor, (createPatternColor(@"SpellingDot", [NSColor redColor], usingDotForSpelling))); usingDot = usingDotForSpelling; patternColor = spellingPatternColor.get(); break; } case TextCheckingGrammarLineStyle: { // Constants for grammar pattern color. static bool usingDotForGrammar = false; DEFINE_STATIC_LOCAL(RetainPtr, grammarPatternColor, (createPatternColor(@"GrammarDot", [NSColor greenColor], usingDotForGrammar))); usingDot = usingDotForGrammar; patternColor = grammarPatternColor.get(); break; } #if PLATFORM(MAC) && !defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD) && !defined(BUILDING_ON_SNOW_LEOPARD) // To support correction panel. case TextCheckingReplacementLineStyle: { // Constants for spelling pattern color. static bool usingDotForSpelling = false; DEFINE_STATIC_LOCAL(RetainPtr, spellingPatternColor, (createPatternColor(@"CorrectionDot", [NSColor blueColor], usingDotForSpelling))); usingDot = usingDotForSpelling; patternColor = spellingPatternColor.get(); break; } #endif default: return; } // Make sure to draw only complete dots. // NOTE: Code here used to shift the underline to the left and increase the width // to make sure everything gets underlined, but that results in drawing out of // bounds (e.g. when at the edge of a view) and could make it appear that the // space between adjacent misspelled words was underlined. if (usingDot) { // allow slightly more considering that the pattern ends with a transparent pixel float widthMod = fmodf(width, patternWidth); if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) width -= widthMod; } // FIXME: This code should not use NSGraphicsContext currentContext // In order to remove this requirement we will need to use CGPattern instead of NSColor // FIXME: This code should not be using wkSetPatternPhaseInUserSpace, as this approach is wrong // for transforms. // Draw underline. LocalCurrentGraphicsContext localContext(this); NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; CGContextRef context = (CGContextRef)[currentContext graphicsPort]; CGContextSaveGState(context); [patternColor set]; wkSetPatternPhaseInUserSpace(context, point); NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver); CGContextRestoreGState(context); } }