/* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TextureMapperGL_h #define TextureMapperGL_h #if USE(ACCELERATED_COMPOSITING) #include "FloatQuad.h" #include "IntSize.h" #include "TextureMapper.h" #include "TransformationMatrix.h" namespace WebCore { class TextureMapperGLData; // An OpenGL-ES2 implementation of TextureMapper. class TextureMapperGL : public TextureMapper { public: TextureMapperGL(); virtual ~TextureMapperGL(); // reimps from TextureMapper virtual void drawTexture(const BitmapTexture& texture, const IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture* maskTexture); virtual void bindSurface(BitmapTexture* surface); virtual void setClip(const IntRect&); virtual void paintToTarget(const BitmapTexture&, const IntSize&, const TransformationMatrix&, float opacity, const IntRect& visibleRect); virtual bool allowSurfaceForRoot() const { return true; } virtual PassRefPtr createTexture(); virtual const char* type() const; void obtainCurrentContext(); bool makeContextCurrent(); static PassOwnPtr create() { return new TextureMapperGL; } private: inline TextureMapperGLData& data() { return *m_data; } TextureMapperGLData* m_data; friend class BitmapTextureGL; }; // An offscreen buffer to be rendered by software. class RGBA32PremultimpliedBuffer : public RefCounted { public: virtual ~RGBA32PremultimpliedBuffer() {} virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect, bool opaque) = 0; virtual void endPaint() = 0; virtual const void* data() const = 0; static PassRefPtr create(); }; static inline int nextPowerOfTwo(int num) { for (int i = 0x10000000; i > 0; i >>= 1) { if (num == i) return num; if (num & i) return (i << 1); } return 1; } static inline IntSize nextPowerOfTwo(const IntSize& size) { return IntSize(nextPowerOfTwo(size.width()), nextPowerOfTwo(size.height())); } }; #endif #endif