/* * Copyright (C) Research In Motion Limited 2009. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "VGUtils.h" #include "AffineTransform.h" #include "FloatRect.h" #include "TransformationMatrix.h" namespace WebCore { VGMatrix::VGMatrix(const VGfloat data[9]) { m_data[0] = data[0]; m_data[1] = data[1]; m_data[2] = data[2]; m_data[3] = data[3]; m_data[4] = data[4]; m_data[5] = data[5]; m_data[6] = data[6]; m_data[7] = data[7]; m_data[8] = data[8]; } VGMatrix::VGMatrix(const AffineTransform& transformation) { m_data[0] = transformation.a(); m_data[1] = transformation.b(); m_data[2] = 0; m_data[3] = transformation.c(); m_data[4] = transformation.d(); m_data[5] = 0; m_data[6] = transformation.e(); m_data[7] = transformation.f(); m_data[8] = 1; } VGMatrix::VGMatrix(const TransformationMatrix& matrix) { m_data[0] = matrix.m11(); m_data[1] = matrix.m12(); m_data[2] = matrix.m14(); m_data[3] = matrix.m21(); m_data[4] = matrix.m22(); m_data[5] = matrix.m24(); m_data[6] = matrix.m41(); m_data[7] = matrix.m42(); m_data[8] = matrix.m44(); } VGMatrix::operator AffineTransform() const { AffineTransform transformation( m_data[0], m_data[1], m_data[3], m_data[4], m_data[6], m_data[7]); return transformation; } VGMatrix::operator TransformationMatrix() const { TransformationMatrix matrix( m_data[0], m_data[1], 0, m_data[2], m_data[3], m_data[4], 0, m_data[5], 0, 0, 1, 0, m_data[6], m_data[7], 0, m_data[8]); return matrix; } AffineTransform::operator VGMatrix() const { return VGMatrix(*this); } TransformationMatrix::operator VGMatrix() const { return VGMatrix(*this); } VGRect::VGRect(const VGfloat data[4]) { m_data[0] = data[0]; m_data[1] = data[1]; m_data[2] = data[2]; m_data[3] = data[3]; } VGRect::VGRect(const FloatRect& rect) { m_data[0] = rect.x(); m_data[1] = rect.y(); m_data[2] = rect.width(); m_data[3] = rect.height(); } VGRect::operator FloatRect() const { return FloatRect(m_data[0], m_data[1], m_data[2], m_data[3]); } FloatRect::operator VGRect() const { return VGRect(*this); } int VGUtils::bytesForImage(VGImageFormat format, VGint width, VGint height) { return width * height * imageFormatBitsPerPixel(format) / 8; } int VGUtils::bytesForImageScanline(VGImageFormat format, VGint width) { int bits = width * imageFormatBitsPerPixel(format); if (bits % 8 > 1) // If unaligned, round up to the next byte. bits += 8 - (bits % 8); return bits / 8; } int VGUtils::imageFormatBitsPerPixel(VGImageFormat format) { switch (format) { case VG_sRGBX_8888: case VG_sRGBA_8888: case VG_sRGBA_8888_PRE: case VG_lRGBX_8888: case VG_lRGBA_8888: case VG_lRGBA_8888_PRE: case VG_sXRGB_8888: case VG_sARGB_8888: case VG_sARGB_8888_PRE: case VG_lXRGB_8888: case VG_lARGB_8888: case VG_lARGB_8888_PRE: case VG_sBGRX_8888: case VG_sBGRA_8888: case VG_sBGRA_8888_PRE: case VG_lBGRX_8888: case VG_lBGRA_8888: case VG_lBGRA_8888_PRE: case VG_sXBGR_8888: case VG_sABGR_8888: case VG_sABGR_8888_PRE: case VG_lXBGR_8888: case VG_lABGR_8888: case VG_lABGR_8888_PRE: return 32; case VG_sRGB_565: case VG_sRGBA_5551: case VG_sRGBA_4444: case VG_sARGB_1555: case VG_sARGB_4444: case VG_sBGR_565: case VG_sBGRA_5551: case VG_sBGRA_4444: case VG_sABGR_1555: case VG_sABGR_4444: return 16; case VG_sL_8: case VG_lL_8: case VG_A_8: return 8; case VG_A_4: return 4; case VG_BW_1: case VG_A_1: return 1; default: // Will only happen when OpenVG extends the enum and we don't. ASSERT(false); return 0; } } #ifndef WTF_PLATFORM_BIG_ENDIAN VGImageFormat VGUtils::endianAwareImageFormat(VGImageFormat bigEndianFormat) { switch (bigEndianFormat) { case VG_sRGBX_8888: return VG_sXBGR_8888; case VG_sRGBA_8888: return VG_sABGR_8888; case VG_sRGBA_8888_PRE: return VG_sABGR_8888_PRE; case VG_lRGBX_8888: return VG_lXBGR_8888; case VG_lRGBA_8888: return VG_lABGR_8888; case VG_lRGBA_8888_PRE: return VG_lABGR_8888_PRE; case VG_sXRGB_8888: return VG_sBGRX_8888; case VG_sARGB_8888: return VG_sBGRA_8888; case VG_sARGB_8888_PRE: return VG_sBGRA_8888_PRE; case VG_lXRGB_8888: return VG_lBGRX_8888; case VG_lARGB_8888: return VG_lBGRA_8888; case VG_lARGB_8888_PRE: return VG_lBGRA_8888_PRE; case VG_sBGRX_8888: return VG_sXRGB_8888; case VG_sBGRA_8888: return VG_sARGB_8888; case VG_sBGRA_8888_PRE: return VG_sARGB_8888_PRE; case VG_lBGRX_8888: return VG_lXRGB_8888; case VG_lBGRA_8888: return VG_lARGB_8888; case VG_lBGRA_8888_PRE: return VG_lARGB_8888_PRE; case VG_sXBGR_8888: return VG_sRGBX_8888; case VG_sABGR_8888: return VG_sRGBA_8888; case VG_sABGR_8888_PRE: return VG_sRGBA_8888_PRE; case VG_lXBGR_8888: return VG_lRGBX_8888; case VG_lABGR_8888: return VG_lRGBA_8888; case VG_lABGR_8888_PRE: return VG_lRGBA_8888_PRE; default: ASSERT(false); return (VGImageFormat) 0; } } #else VGImageFormat VGUtils::endianAwareImageFormat(VGImageFormat bigEndianFormat) { return bigEndianFormat; } #endif }