/* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "texmap/TextureMapper.h" #ifndef TextureMapperQt_h #define TextureMapperQt_h namespace WebCore { class BitmapTextureQt : public BitmapTexture { friend class TextureMapperQt; public: BitmapTextureQt(); ~BitmapTextureQt() { destroy(); } virtual void destroy(); virtual IntSize size() const { return IntSize(m_pixmap.width(), m_pixmap.height()); } virtual void reset(const IntSize&, bool opaque); virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect); virtual void endPaint(); virtual void setContentsToImage(Image*); virtual bool save(const String& path); virtual bool isValid() const { return !m_pixmap.isNull() || !m_image.isNull(); } IntRect sourceRect() const { return IntRect(0, 0, contentSize().width(), contentSize().height()); } virtual void pack(); virtual void unpack(); virtual bool isPacked() const { return m_isPacked; } private: QPainter m_painter; QPixmap m_pixmap; QImage m_image; bool m_isPacked; }; class TextureMapperQt : public TextureMapper { public: TextureMapperQt(); virtual void drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture); virtual void bindSurface(BitmapTexture* surface); virtual void setClip(const IntRect&); virtual void setGraphicsContext(GraphicsContext*); virtual bool allowSurfaceForRoot() const { return false; } virtual PassRefPtr createTexture(); static void initialize(QPainter* painter) { painter->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, false); } static PassOwnPtr create() { return new TextureMapperQt; } private: QPainter* m_painter; RefPtr m_currentSurface; }; } #endif