/* * Copyright (c) 2008, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Gradient.h" #include "CSSParser.h" #include "GraphicsContext.h" #include "SkGradientShader.h" #include "SkiaUtils.h" namespace WebCore { void Gradient::platformDestroy() { if (m_gradient) SkSafeUnref(m_gradient); m_gradient = 0; } static inline U8CPU F2B(float x) { return static_cast(x * 255); } static SkColor makeSkColor(float a, float r, float g, float b) { return SkColorSetARGB(F2B(a), F2B(r), F2B(g), F2B(b)); } // Determine the total number of stops needed, including pseudo-stops at the // ends as necessary. static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count) { // N.B.: The tests in this function should kept in sync with the ones in // fillStops(), or badness happens. const Gradient::ColorStop* stop = stopData; size_t countUsed = count; if (count < 1 || stop->stop > 0.0) countUsed++; stop += count - 1; if (count < 1 || stop->stop < 1.0) countUsed++; return countUsed; } // Collect sorted stop position and color information into the pos and colors // buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large // enough to hold information for all stops, including the new endpoints if // stops at 0.0 and 1.0 aren't already included. static void fillStops(const Gradient::ColorStop* stopData, size_t count, SkScalar* pos, SkColor* colors) { const Gradient::ColorStop* stop = stopData; size_t start = 0; if (count < 1) { // A gradient with no stops must be transparent black. pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(0.0, 0.0, 0.0, 0.0); start = 1; } else if (stop->stop > 0.0) { // Copy the first stop to 0.0. The first stop position may have a slight // rounding error, but we don't care in this float comparison, since // 0.0 comes through cleanly and people aren't likely to want a gradient // with a stop at (0 + epsilon). pos[0] = WebCoreFloatToSkScalar(0.0); colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); start = 1; } for (size_t i = start; i < start + count; i++) { pos[i] = WebCoreFloatToSkScalar(stop->stop); colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); ++stop; } // Copy the last stop to 1.0 if needed. See comment above about this float // comparison. if (count < 1 || (--stop)->stop < 1.0) { pos[start + count] = WebCoreFloatToSkScalar(1.0); colors[start + count] = colors[start + count - 1]; } } SkShader* Gradient::platformGradient() { if (m_gradient) return m_gradient; sortStopsIfNecessary(); ASSERT(m_stopsSorted); size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size()); ASSERT(countUsed >= 2); ASSERT(countUsed >= m_stops.size()); // FIXME: Why is all this manual pointer math needed?! SkAutoMalloc storage(countUsed * (sizeof(SkColor) + sizeof(SkScalar))); SkColor* colors = (SkColor*)storage.get(); SkScalar* pos = (SkScalar*)(colors + countUsed); fillStops(m_stops.data(), m_stops.size(), pos, colors); SkShader::TileMode tile = SkShader::kClamp_TileMode; switch (m_spreadMethod) { case SpreadMethodReflect: tile = SkShader::kMirror_TileMode; break; case SpreadMethodRepeat: tile = SkShader::kRepeat_TileMode; break; case SpreadMethodPad: tile = SkShader::kClamp_TileMode; break; } if (m_radial) { // Since the two-point radial gradient is slower than the plain radial, // only use it if we have to. if (m_p0 == m_p1 && m_r0 <= 0.0f) { // The radius we give to Skia must be positive (and non-zero). If // we're given a zero radius, just ask for a very small radius so // Skia will still return an object. SkScalar radius = m_r1 > 0 ? WebCoreFloatToSkScalar(m_r1) : SK_ScalarMin; m_gradient = SkGradientShader::CreateRadial(m_p1, radius, colors, pos, static_cast(countUsed), tile); } else { // The radii we give to Skia must be positive. If we're given a // negative radius, ask for zero instead. SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0; SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0; m_gradient = SkGradientShader::CreateTwoPointRadial(m_p0, radius0, m_p1, radius1, colors, pos, static_cast(countUsed), tile); } if (aspectRatio() != 1) { // CSS3 elliptical gradients: apply the elliptical scaling at the // gradient center point. m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y()); m_gradientSpaceTransformation.scale(1, 1 / aspectRatio()); m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y()); ASSERT(m_p0 == m_p1); } } else { SkPoint pts[2] = { m_p0, m_p1 }; m_gradient = SkGradientShader::CreateLinear(pts, colors, pos, static_cast(countUsed), tile); } ASSERT(m_gradient); SkMatrix matrix = m_gradientSpaceTransformation; m_gradient->setLocalMatrix(matrix); return m_gradient; } void Gradient::fill(GraphicsContext* context, const FloatRect& rect) { context->setFillGradient(this); context->fillRect(rect); } void Gradient::setPlatformGradientSpaceTransform(const AffineTransform& matrix) { if (m_gradient) m_gradient->setLocalMatrix(m_gradientSpaceTransformation); } } // namespace WebCore