/* * Copyright (c) 2006, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GraphicsContext.h" #include "AffineTransform.h" #include "Color.h" #include "FloatRect.h" #include "GLES2Canvas.h" #include "Gradient.h" #include "GraphicsContextPlatformPrivate.h" #include "ImageBuffer.h" #include "IntRect.h" #include "NativeImageSkia.h" #include "NotImplemented.h" #include "PlatformContextSkia.h" #include "SkBitmap.h" #include "SkBlurMaskFilter.h" #include "SkColorFilter.h" #include "SkCornerPathEffect.h" #include "SkLayerDrawLooper.h" #include "SkShader.h" #include "SkiaUtils.h" #include "skia/ext/platform_canvas.h" #include #include #include #include using namespace std; namespace WebCore { namespace { inline int fastMod(int value, int max) { int sign = SkExtractSign(value); value = SkApplySign(value, sign); if (value >= max) value %= max; return SkApplySign(value, sign); } inline float square(float n) { return n * n; } } // namespace // "Seatbelt" functions ------------------------------------------------------ // // These functions check certain graphics primitives for being "safe". // Skia has historically crashed when sent crazy data. These functions do // additional checking to prevent crashes. // // Ideally, all of these would be fixed in the graphics layer and we would not // have to do any checking. You can uncomment the ENSURE_VALUE_SAFETY_FOR_SKIA // flag to check the graphics layer. // Disabling these checks (20/01/2010), since we think we've fixed all the Skia // bugs. Leaving the code in for now, so we can revert easily if necessary. // #define ENSURE_VALUE_SAFETY_FOR_SKIA #ifdef ENSURE_VALUE_SAFETY_FOR_SKIA static bool isCoordinateSkiaSafe(float coord) { // First check for valid floats. #if defined(_MSC_VER) if (!_finite(coord)) #else if (!finite(coord)) #endif return false; // Skia uses 16.16 fixed point and 26.6 fixed point in various places. If // the transformed point exceeds 15 bits, we just declare that it's // unreasonable to catch both of these cases. static const int maxPointMagnitude = 32767; if (coord > maxPointMagnitude || coord < -maxPointMagnitude) return false; return true; } #endif static bool isPointSkiaSafe(const SkMatrix& transform, const SkPoint& pt) { #ifdef ENSURE_VALUE_SAFETY_FOR_SKIA // Now check for points that will overflow. We check the *transformed* // points since this is what will be rasterized. SkPoint xPt; transform.mapPoints(&xPt, &pt, 1); return isCoordinateSkiaSafe(xPt.fX) && isCoordinateSkiaSafe(xPt.fY); #else return true; #endif } static bool isRectSkiaSafe(const SkMatrix& transform, const SkRect& rc) { #ifdef ENSURE_VALUE_SAFETY_FOR_SKIA SkPoint topleft = {rc.fLeft, rc.fTop}; SkPoint bottomright = {rc.fRight, rc.fBottom}; return isPointSkiaSafe(transform, topleft) && isPointSkiaSafe(transform, bottomright); #else return true; #endif } bool isPathSkiaSafe(const SkMatrix& transform, const SkPath& path) { #ifdef ENSURE_VALUE_SAFETY_FOR_SKIA SkPoint current_points[4]; SkPath::Iter iter(path, false); for (SkPath::Verb verb = iter.next(current_points); verb != SkPath::kDone_Verb; verb = iter.next(current_points)) { switch (verb) { case SkPath::kMove_Verb: // This move will be duplicated in the next verb, so we can ignore. break; case SkPath::kLine_Verb: // iter.next returns 2 points. if (!isPointSkiaSafe(transform, current_points[0]) || !isPointSkiaSafe(transform, current_points[1])) return false; break; case SkPath::kQuad_Verb: // iter.next returns 3 points. if (!isPointSkiaSafe(transform, current_points[0]) || !isPointSkiaSafe(transform, current_points[1]) || !isPointSkiaSafe(transform, current_points[2])) return false; break; case SkPath::kCubic_Verb: // iter.next returns 4 points. if (!isPointSkiaSafe(transform, current_points[0]) || !isPointSkiaSafe(transform, current_points[1]) || !isPointSkiaSafe(transform, current_points[2]) || !isPointSkiaSafe(transform, current_points[3])) return false; break; case SkPath::kClose_Verb: case SkPath::kDone_Verb: default: break; } } return true; #else return true; #endif } // Local helper functions ------------------------------------------------------ void addCornerArc(SkPath* path, const SkRect& rect, const IntSize& size, int startAngle) { SkIRect ir; int rx = SkMin32(SkScalarRound(rect.width()), size.width()); int ry = SkMin32(SkScalarRound(rect.height()), size.height()); ir.set(-rx, -ry, rx, ry); switch (startAngle) { case 0: ir.offset(rect.fRight - ir.fRight, rect.fBottom - ir.fBottom); break; case 90: ir.offset(rect.fLeft - ir.fLeft, rect.fBottom - ir.fBottom); break; case 180: ir.offset(rect.fLeft - ir.fLeft, rect.fTop - ir.fTop); break; case 270: ir.offset(rect.fRight - ir.fRight, rect.fTop - ir.fTop); break; default: ASSERT(0); } SkRect r; r.set(ir); path->arcTo(r, SkIntToScalar(startAngle), SkIntToScalar(90), false); } // ----------------------------------------------------------------------------- // This may be called with a NULL pointer to create a graphics context that has // no painting. void GraphicsContext::platformInit(PlatformGraphicsContext* gc) { m_data = new GraphicsContextPlatformPrivate(gc); setPaintingDisabled(!gc || !platformContext()->canvas()); } void GraphicsContext::platformDestroy() { delete m_data; } PlatformGraphicsContext* GraphicsContext::platformContext() const { ASSERT(!paintingDisabled()); return m_data->context(); } // State saving ---------------------------------------------------------------- void GraphicsContext::savePlatformState() { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->save(); // Save our private State. platformContext()->save(); } void GraphicsContext::restorePlatformState() { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->restore(); // Restore our private State. platformContext()->restore(); } void GraphicsContext::beginTransparencyLayer(float opacity) { if (paintingDisabled()) return; // We need the "alpha" layer flag here because the base layer is opaque // (the surface of the page) but layers on top may have transparent parts. // Without explicitly setting the alpha flag, the layer will inherit the // opaque setting of the base and some things won't work properly. platformContext()->canvas()->saveLayerAlpha( 0, static_cast(opacity * 255), static_cast(SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kFullColorLayer_SaveFlag)); } void GraphicsContext::endTransparencyLayer() { if (paintingDisabled()) return; platformContext()->canvas()->restore(); } // Graphics primitives --------------------------------------------------------- void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness) { if (paintingDisabled()) return; SkRect r(rect); if (!isRectSkiaSafe(getCTM(), r)) return; platformContext()->prepareForSoftwareDraw(); SkPath path; path.addOval(r, SkPath::kCW_Direction); // only perform the inset if we won't invert r if (2 * thickness < rect.width() && 2 * thickness < rect.height()) { // Adding one to the thickness doesn't make the border too thick as // it's painted over afterwards. But without this adjustment the // border appears a little anemic after anti-aliasing. r.inset(SkIntToScalar(thickness + 1), SkIntToScalar(thickness + 1)); path.addOval(r, SkPath::kCCW_Direction); } platformContext()->clipPathAntiAliased(path); } void GraphicsContext::clearPlatformShadow() { if (paintingDisabled()) return; platformContext()->setDrawLooper(0); } void GraphicsContext::clearRect(const FloatRect& rect) { if (paintingDisabled()) return; if (platformContext()->useGPU() && !platformContext()->canvasClipApplied()) { platformContext()->prepareForHardwareDraw(); platformContext()->gpuCanvas()->clearRect(rect); return; } // Force a readback here (if we're using the GPU), since clearRect() is // incompatible with mixed-mode rendering. platformContext()->syncSoftwareCanvas(); SkRect r = rect; if (!isRectSkiaSafe(getCTM(), r)) ClipRectToCanvas(*platformContext()->canvas(), r, &r); SkPaint paint; platformContext()->setupPaintForFilling(&paint); paint.setXfermodeMode(SkXfermode::kClear_Mode); platformContext()->canvas()->drawRect(r, paint); } void GraphicsContext::clip(const FloatRect& rect) { if (paintingDisabled()) return; SkRect r(rect); if (!isRectSkiaSafe(getCTM(), r)) return; platformContext()->prepareForSoftwareDraw(); platformContext()->canvas()->clipRect(r); } void GraphicsContext::clip(const Path& path) { if (paintingDisabled()) return; const SkPath& p = *path.platformPath(); if (!isPathSkiaSafe(getCTM(), p)) return; platformContext()->prepareForSoftwareDraw(); platformContext()->clipPathAntiAliased(p); } void GraphicsContext::canvasClip(const Path& path) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->clipPath(path); const SkPath& p = *path.platformPath(); if (!isPathSkiaSafe(getCTM(), p)) return; platformContext()->canvasClipPath(p); } void GraphicsContext::clipOut(const IntRect& rect) { if (paintingDisabled()) return; SkRect r(rect); if (!isRectSkiaSafe(getCTM(), r)) return; platformContext()->canvas()->clipRect(r, SkRegion::kDifference_Op); } void GraphicsContext::clipOut(const Path& p) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->clipOut(p); const SkPath& path = *p.platformPath(); if (!isPathSkiaSafe(getCTM(), path)) return; platformContext()->canvas()->clipPath(path, SkRegion::kDifference_Op); } void GraphicsContext::clipPath(const Path& pathToClip, WindRule clipRule) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->clipPath(pathToClip); SkPath path = *pathToClip.platformPath(); if (!isPathSkiaSafe(getCTM(), path)) return; path.setFillType(clipRule == RULE_EVENODD ? SkPath::kEvenOdd_FillType : SkPath::kWinding_FillType); platformContext()->clipPathAntiAliased(path); } void GraphicsContext::concatCTM(const AffineTransform& affine) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->concatCTM(affine); platformContext()->canvas()->concat(affine); } void GraphicsContext::setCTM(const AffineTransform& affine) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->setCTM(affine); platformContext()->canvas()->setMatrix(affine); } void GraphicsContext::drawConvexPolygon(size_t numPoints, const FloatPoint* points, bool shouldAntialias) { if (paintingDisabled()) return; if (numPoints <= 1) return; platformContext()->prepareForSoftwareDraw(); SkPath path; path.incReserve(numPoints); path.moveTo(WebCoreFloatToSkScalar(points[0].x()), WebCoreFloatToSkScalar(points[0].y())); for (size_t i = 1; i < numPoints; i++) { path.lineTo(WebCoreFloatToSkScalar(points[i].x()), WebCoreFloatToSkScalar(points[i].y())); } if (!isPathSkiaSafe(getCTM(), path)) return; SkPaint paint; platformContext()->setupPaintForFilling(&paint); platformContext()->canvas()->drawPath(path, paint); if (strokeStyle() != NoStroke) { paint.reset(); platformContext()->setupPaintForStroking(&paint, 0, 0); platformContext()->canvas()->drawPath(path, paint); } } void GraphicsContext::clipConvexPolygon(size_t numPoints, const FloatPoint* points, bool antialiased) { if (paintingDisabled()) return; if (numPoints <= 1) return; // FIXME: IMPLEMENT!! } // This method is only used to draw the little circles used in lists. void GraphicsContext::drawEllipse(const IntRect& elipseRect) { if (paintingDisabled()) return; SkRect rect = elipseRect; if (!isRectSkiaSafe(getCTM(), rect)) return; platformContext()->prepareForSoftwareDraw(); SkPaint paint; platformContext()->setupPaintForFilling(&paint); platformContext()->canvas()->drawOval(rect, paint); if (strokeStyle() != NoStroke) { paint.reset(); platformContext()->setupPaintForStroking(&paint, &rect, 0); platformContext()->canvas()->drawOval(rect, paint); } } void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color) { // FIXME: implement } void GraphicsContext::drawFocusRing(const Vector& rects, int /* width */, int /* offset */, const Color& color) { if (paintingDisabled()) return; unsigned rectCount = rects.size(); if (!rectCount) return; platformContext()->prepareForSoftwareDraw(); SkRegion focusRingRegion; const SkScalar focusRingOutset = WebCoreFloatToSkScalar(0.5); for (unsigned i = 0; i < rectCount; i++) { SkIRect r = rects[i]; r.inset(-focusRingOutset, -focusRingOutset); focusRingRegion.op(r, SkRegion::kUnion_Op); } SkPath path; SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(color.rgb()); paint.setStrokeWidth(focusRingOutset * 2); paint.setPathEffect(new SkCornerPathEffect(focusRingOutset * 2))->unref(); focusRingRegion.getBoundaryPath(&path); platformContext()->canvas()->drawPath(path, paint); } // This is only used to draw borders. void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2) { if (paintingDisabled()) return; StrokeStyle penStyle = strokeStyle(); if (penStyle == NoStroke) return; SkPaint paint; if (!isPointSkiaSafe(getCTM(), point1) || !isPointSkiaSafe(getCTM(), point2)) return; platformContext()->prepareForSoftwareDraw(); FloatPoint p1 = point1; FloatPoint p2 = point2; bool isVerticalLine = (p1.x() == p2.x()); int width = roundf(strokeThickness()); // We know these are vertical or horizontal lines, so the length will just // be the sum of the displacement component vectors give or take 1 - // probably worth the speed up of no square root, which also won't be exact. FloatSize disp = p2 - p1; int length = SkScalarRound(disp.width() + disp.height()); platformContext()->setupPaintForStroking(&paint, 0, length); if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) { // Do a rect fill of our endpoints. This ensures we always have the // appearance of being a border. We then draw the actual dotted/dashed line. SkRect r1, r2; r1.set(p1.x(), p1.y(), p1.x() + width, p1.y() + width); r2.set(p2.x(), p2.y(), p2.x() + width, p2.y() + width); if (isVerticalLine) { r1.offset(-width / 2, 0); r2.offset(-width / 2, -width); } else { r1.offset(0, -width / 2); r2.offset(-width, -width / 2); } SkPaint fillPaint; fillPaint.setColor(paint.getColor()); platformContext()->canvas()->drawRect(r1, fillPaint); platformContext()->canvas()->drawRect(r2, fillPaint); } adjustLineToPixelBoundaries(p1, p2, width, penStyle); SkPoint pts[2] = { (SkPoint)p1, (SkPoint)p2 }; platformContext()->canvas()->drawPoints(SkCanvas::kLines_PointMode, 2, pts, paint); } void GraphicsContext::drawLineForTextChecking(const FloatPoint& pt, float width, TextCheckingLineStyle style) { if (paintingDisabled()) return; platformContext()->prepareForSoftwareDraw(); // Create the pattern we'll use to draw the underline. static SkBitmap* misspellBitmap = 0; if (!misspellBitmap) { // We use a 2-pixel-high misspelling indicator because that seems to be // what WebKit is designed for, and how much room there is in a typical // page for it. const int rowPixels = 32; // Must be multiple of 4 for pattern below. const int colPixels = 2; misspellBitmap = new SkBitmap; misspellBitmap->setConfig(SkBitmap::kARGB_8888_Config, rowPixels, colPixels); misspellBitmap->allocPixels(); misspellBitmap->eraseARGB(0, 0, 0, 0); const uint32_t lineColor = 0xFFFF0000; // Opaque red. const uint32_t antiColor = 0x60600000; // Semitransparent red. // Pattern: X o o X o o X // o X o o X o uint32_t* row1 = misspellBitmap->getAddr32(0, 0); uint32_t* row2 = misspellBitmap->getAddr32(0, 1); for (int x = 0; x < rowPixels; x++) { switch (x % 4) { case 0: row1[x] = lineColor; break; case 1: row1[x] = antiColor; row2[x] = antiColor; break; case 2: row2[x] = lineColor; break; case 3: row1[x] = antiColor; row2[x] = antiColor; break; } } } // Offset it vertically by 1 so that there's some space under the text. SkScalar originX = WebCoreFloatToSkScalar(pt.x()); SkScalar originY = WebCoreFloatToSkScalar(pt.y()) + 1; // Make a shader for the bitmap with an origin of the box we'll draw. This // shader is refcounted and will have an initial refcount of 1. SkShader* shader = SkShader::CreateBitmapShader( *misspellBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); SkMatrix matrix; matrix.reset(); matrix.postTranslate(originX, originY); shader->setLocalMatrix(matrix); // Assign the shader to the paint & release our reference. The paint will // now own the shader and the shader will be destroyed when the paint goes // out of scope. SkPaint paint; paint.setShader(shader); shader->unref(); SkRect rect; rect.set(originX, originY, originX + WebCoreFloatToSkScalar(width), originY + SkIntToScalar(misspellBitmap->height())); platformContext()->canvas()->drawRect(rect, paint); } void GraphicsContext::drawLineForText(const FloatPoint& pt, float width, bool printing) { if (paintingDisabled()) return; if (width <= 0) return; platformContext()->prepareForSoftwareDraw(); int thickness = SkMax32(static_cast(strokeThickness()), 1); SkRect r; r.fLeft = WebCoreFloatToSkScalar(pt.x()); r.fTop = WebCoreFloatToSkScalar(pt.y()); r.fRight = r.fLeft + WebCoreFloatToSkScalar(width); r.fBottom = r.fTop + SkIntToScalar(thickness); SkPaint paint; platformContext()->setupPaintForFilling(&paint); // Text lines are drawn using the stroke color. paint.setColor(platformContext()->effectiveStrokeColor()); platformContext()->canvas()->drawRect(r, paint); } // Draws a filled rectangle with a stroked border. void GraphicsContext::drawRect(const IntRect& rect) { if (paintingDisabled()) return; platformContext()->prepareForSoftwareDraw(); SkRect r = rect; if (!isRectSkiaSafe(getCTM(), r)) { // See the fillRect below. ClipRectToCanvas(*platformContext()->canvas(), r, &r); } platformContext()->drawRect(r); } void GraphicsContext::fillPath(const Path& pathToFill) { if (paintingDisabled()) return; // FIXME: add support to GLES2Canvas for more than just solid fills. if (platformContext()->useGPU() && platformContext()->canAccelerate()) { platformContext()->prepareForHardwareDraw(); platformContext()->gpuCanvas()->fillPath(pathToFill); return; } SkPath path = *pathToFill.platformPath(); if (!isPathSkiaSafe(getCTM(), path)) return; platformContext()->prepareForSoftwareDraw(); const GraphicsContextState& state = m_state; path.setFillType(state.fillRule == RULE_EVENODD ? SkPath::kEvenOdd_FillType : SkPath::kWinding_FillType); SkPaint paint; platformContext()->setupPaintForFilling(&paint); platformContext()->canvas()->drawPath(path, paint); } void GraphicsContext::fillRect(const FloatRect& rect) { if (paintingDisabled()) return; SkRect r = rect; if (!isRectSkiaSafe(getCTM(), r)) { // See the other version of fillRect below. ClipRectToCanvas(*platformContext()->canvas(), r, &r); } if (platformContext()->useGPU() && platformContext()->canAccelerate()) { platformContext()->prepareForHardwareDraw(); platformContext()->gpuCanvas()->fillRect(rect); return; } platformContext()->save(); platformContext()->prepareForSoftwareDraw(); SkPaint paint; platformContext()->setupPaintForFilling(&paint); platformContext()->canvas()->drawRect(r, paint); platformContext()->restore(); } void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace colorSpace) { if (paintingDisabled()) return; if (platformContext()->useGPU() && platformContext()->canAccelerate()) { platformContext()->prepareForHardwareDraw(); platformContext()->gpuCanvas()->fillRect(rect, color, colorSpace); return; } platformContext()->prepareForSoftwareDraw(); SkRect r = rect; if (!isRectSkiaSafe(getCTM(), r)) { // Special case when the rectangle overflows fixed point. This is a // workaround to fix bug 1212844. When the input rectangle is very // large, it can overflow Skia's internal fixed point rect. This // should be fixable in Skia (since the output bitmap isn't that // large), but until that is fixed, we try to handle it ourselves. // // We manually clip the rectangle to the current clip rect. This // will prevent overflow. The rectangle will be transformed to the // canvas' coordinate space before it is converted to fixed point // so we are guaranteed not to overflow after doing this. ClipRectToCanvas(*platformContext()->canvas(), r, &r); } SkPaint paint; platformContext()->setupPaintCommon(&paint); paint.setColor(color.rgb()); platformContext()->canvas()->drawRect(r, paint); } void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace) { if (paintingDisabled()) return; platformContext()->prepareForSoftwareDraw(); SkRect r = rect; if (!isRectSkiaSafe(getCTM(), r)) // See fillRect(). ClipRectToCanvas(*platformContext()->canvas(), r, &r); if (topLeft.width() + topRight.width() > rect.width() || bottomLeft.width() + bottomRight.width() > rect.width() || topLeft.height() + bottomLeft.height() > rect.height() || topRight.height() + bottomRight.height() > rect.height()) { // Not all the radii fit, return a rect. This matches the behavior of // Path::createRoundedRectangle. Without this we attempt to draw a round // shadow for a square box. fillRect(rect, color, colorSpace); return; } SkPath path; addCornerArc(&path, r, topRight, 270); addCornerArc(&path, r, bottomRight, 0); addCornerArc(&path, r, bottomLeft, 90); addCornerArc(&path, r, topLeft, 180); SkPaint paint; platformContext()->setupPaintForFilling(&paint); paint.setColor(color.rgb()); platformContext()->canvas()->drawPath(path, paint); } AffineTransform GraphicsContext::getCTM() const { const SkMatrix& m = platformContext()->canvas()->getTotalMatrix(); return AffineTransform(SkScalarToDouble(m.getScaleX()), SkScalarToDouble(m.getSkewY()), SkScalarToDouble(m.getSkewX()), SkScalarToDouble(m.getScaleY()), SkScalarToDouble(m.getTranslateX()), SkScalarToDouble(m.getTranslateY())); } FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect, RoundingMode) { return rect; } void GraphicsContext::scale(const FloatSize& size) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->scale(size); platformContext()->canvas()->scale(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height())); } void GraphicsContext::setAlpha(float alpha) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->setAlpha(alpha); platformContext()->setAlpha(alpha); } void GraphicsContext::setPlatformCompositeOperation(CompositeOperator op) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->setCompositeOperation(op); platformContext()->setXfermodeMode(WebCoreCompositeToSkiaComposite(op)); } InterpolationQuality GraphicsContext::imageInterpolationQuality() const { return platformContext()->interpolationQuality(); } void GraphicsContext::setImageInterpolationQuality(InterpolationQuality q) { platformContext()->setInterpolationQuality(q); } void GraphicsContext::setLineCap(LineCap cap) { if (paintingDisabled()) return; switch (cap) { case ButtCap: platformContext()->setLineCap(SkPaint::kButt_Cap); break; case RoundCap: platformContext()->setLineCap(SkPaint::kRound_Cap); break; case SquareCap: platformContext()->setLineCap(SkPaint::kSquare_Cap); break; default: ASSERT(0); break; } } void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset) { if (paintingDisabled()) return; // FIXME: This is lifted directly off SkiaSupport, lines 49-74 // so it is not guaranteed to work correctly. size_t dashLength = dashes.size(); if (!dashLength) { // If no dash is set, revert to solid stroke // FIXME: do we need to set NoStroke in some cases? platformContext()->setStrokeStyle(SolidStroke); platformContext()->setDashPathEffect(0); return; } size_t count = !(dashLength % 2) ? dashLength : dashLength * 2; SkScalar* intervals = new SkScalar[count]; for (unsigned int i = 0; i < count; i++) intervals[i] = dashes[i % dashLength]; platformContext()->setDashPathEffect(new SkDashPathEffect(intervals, count, dashOffset)); delete[] intervals; } void GraphicsContext::setLineJoin(LineJoin join) { if (paintingDisabled()) return; switch (join) { case MiterJoin: platformContext()->setLineJoin(SkPaint::kMiter_Join); break; case RoundJoin: platformContext()->setLineJoin(SkPaint::kRound_Join); break; case BevelJoin: platformContext()->setLineJoin(SkPaint::kBevel_Join); break; default: ASSERT(0); break; } } void GraphicsContext::setMiterLimit(float limit) { if (paintingDisabled()) return; platformContext()->setMiterLimit(limit); } void GraphicsContext::setPlatformFillColor(const Color& color, ColorSpace colorSpace) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->setFillColor(color, colorSpace); platformContext()->setFillColor(color.rgb()); } void GraphicsContext::setPlatformFillGradient(Gradient* gradient) { if (paintingDisabled()) return; platformContext()->setFillShader(gradient->platformGradient()); } void GraphicsContext::setPlatformFillPattern(Pattern* pattern) { if (paintingDisabled()) return; platformContext()->setFillShader(pattern->platformPattern(getCTM())); } void GraphicsContext::setPlatformShadow(const FloatSize& size, float blurFloat, const Color& color, ColorSpace colorSpace) { if (paintingDisabled()) return; if (platformContext()->useGPU()) { GLES2Canvas* canvas = platformContext()->gpuCanvas(); canvas->setShadowOffset(size); canvas->setShadowBlur(blurFloat); canvas->setShadowColor(color, colorSpace); canvas->setShadowsIgnoreTransforms(m_state.shadowsIgnoreTransforms); } // Detect when there's no effective shadow and clear the looper. if (!size.width() && !size.height() && !blurFloat) { platformContext()->setDrawLooper(0); return; } double width = size.width(); double height = size.height(); double blur = blurFloat; uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; SkXfermode::Mode colorMode = SkXfermode::kSrc_Mode; if (m_state.shadowsIgnoreTransforms) { // Currently only the GraphicsContext associated with the // CanvasRenderingContext for HTMLCanvasElement have shadows ignore // Transforms. So with this flag set, we know this state is associated // with a CanvasRenderingContext. mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; // CSS wants us to ignore the original's alpha, but Canvas wants us to // modulate with it. Using shadowsIgnoreTransforms to tell us that we're // in a Canvas, we change the colormode to kDst_Mode, so we don't overwrite // it with our layer's (default opaque-black) color. colorMode = SkXfermode::kDst_Mode; // CG uses natural orientation for Y axis, but the HTML5 canvas spec // does not. // So we now flip the height since it was flipped in // CanvasRenderingContext in order to work with CG. height = -height; } SkColor c; if (color.isValid()) c = color.rgb(); else c = SkColorSetARGB(0xFF/3, 0, 0, 0); // "std" apple shadow color. // TODO(tc): Should we have a max value for the blur? CG clamps at 1000.0 // for perf reasons. SkLayerDrawLooper* dl = new SkLayerDrawLooper; SkAutoUnref aur(dl); // top layer, we just draw unchanged dl->addLayer(); // lower layer contains our offset, blur, and colorfilter SkLayerDrawLooper::LayerInfo info; info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; info.fColorMode = colorMode; info.fOffset.set(width, height); info.fPostTranslate = m_state.shadowsIgnoreTransforms; SkMaskFilter* mf = SkBlurMaskFilter::Create(blur / 2, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags); SkColorFilter* cf = SkColorFilter::CreateModeFilter(c, SkXfermode::kSrcIn_Mode); SkPaint* paint = dl->addLayer(info); SkSafeUnref(paint->setMaskFilter(mf)); SkSafeUnref(paint->setColorFilter(cf)); // dl is now built, just install it platformContext()->setDrawLooper(dl); } void GraphicsContext::setPlatformStrokeColor(const Color& strokecolor, ColorSpace colorSpace) { if (paintingDisabled()) return; platformContext()->setStrokeColor(strokecolor.rgb()); } void GraphicsContext::setPlatformStrokeStyle(StrokeStyle stroke) { if (paintingDisabled()) return; platformContext()->setStrokeStyle(stroke); } void GraphicsContext::setPlatformStrokeThickness(float thickness) { if (paintingDisabled()) return; platformContext()->setStrokeThickness(thickness); } void GraphicsContext::setPlatformStrokeGradient(Gradient* gradient) { if (paintingDisabled()) return; platformContext()->setStrokeShader(gradient->platformGradient()); } void GraphicsContext::setPlatformStrokePattern(Pattern* pattern) { if (paintingDisabled()) return; platformContext()->setStrokeShader(pattern->platformPattern(getCTM())); } void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode) { if (paintingDisabled()) return; platformContext()->setTextDrawingMode(mode); } void GraphicsContext::setURLForRect(const KURL& link, const IntRect& destRect) { } void GraphicsContext::setPlatformShouldAntialias(bool enable) { if (paintingDisabled()) return; platformContext()->setUseAntialiasing(enable); } void GraphicsContext::strokeArc(const IntRect& r, int startAngle, int angleSpan) { if (paintingDisabled()) return; platformContext()->prepareForSoftwareDraw(); SkPaint paint; SkRect oval = r; if (strokeStyle() == NoStroke) { // Stroke using the fill color. // TODO(brettw) is this really correct? It seems unreasonable. platformContext()->setupPaintForFilling(&paint); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(WebCoreFloatToSkScalar(strokeThickness())); } else platformContext()->setupPaintForStroking(&paint, 0, 0); // We do this before converting to scalar, so we don't overflow SkFixed. startAngle = fastMod(startAngle, 360); angleSpan = fastMod(angleSpan, 360); SkPath path; path.addArc(oval, SkIntToScalar(-startAngle), SkIntToScalar(-angleSpan)); if (!isPathSkiaSafe(getCTM(), path)) return; platformContext()->canvas()->drawPath(path, paint); } void GraphicsContext::strokePath(const Path& pathToStroke) { if (paintingDisabled()) return; SkPath path = *pathToStroke.platformPath(); if (!isPathSkiaSafe(getCTM(), path)) return; platformContext()->prepareForSoftwareDraw(); SkPaint paint; platformContext()->setupPaintForStroking(&paint, 0, 0); platformContext()->canvas()->drawPath(path, paint); } void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth) { if (paintingDisabled()) return; if (!isRectSkiaSafe(getCTM(), rect)) return; platformContext()->prepareForSoftwareDraw(); SkPaint paint; platformContext()->setupPaintForStroking(&paint, 0, 0); paint.setStrokeWidth(WebCoreFloatToSkScalar(lineWidth)); platformContext()->canvas()->drawRect(rect, paint); } void GraphicsContext::rotate(float angleInRadians) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->rotate(angleInRadians); platformContext()->canvas()->rotate(WebCoreFloatToSkScalar( angleInRadians * (180.0f / 3.14159265f))); } void GraphicsContext::translate(float w, float h) { if (paintingDisabled()) return; if (platformContext()->useGPU()) platformContext()->gpuCanvas()->translate(w, h); platformContext()->canvas()->translate(WebCoreFloatToSkScalar(w), WebCoreFloatToSkScalar(h)); } void GraphicsContext::syncSoftwareCanvas() { platformContext()->syncSoftwareCanvas(); } void GraphicsContext::setSharedGraphicsContext3D(SharedGraphicsContext3D* context, DrawingBuffer* framebuffer, const IntSize& size) { platformContext()->setSharedGraphicsContext3D(context, framebuffer, size); } void GraphicsContext::markDirtyRect(const IntRect& rect) { platformContext()->markDirtyRect(rect); } } // namespace WebCore